pandemonium_engine/modules/material_maker/nodes/bases/polygon_base.h

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#ifndef POLYGON_BASE_H
#define POLYGON_BASE_H
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#include "core/math/vector2.h"
#include "core/variant/variant.h"
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#include "../mm_node.h"
class PolygonBase : public MMNode {
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GDCLASS(PolygonBase, MMNode);
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public:
void clear();
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void add_point(const float x, const float y, const bool closed = true);
bool remove_point(const int index);
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int get_point_count();
Vector2 get_point(const int i);
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void set_point(const int i, const Vector2 &v);
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PoolVector2Array get_points();
void set_points(const PoolVector2Array &v);
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void polygon_changed();
void _polygon_changed();
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String _to_string();
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PolygonBase();
~PolygonBase();
protected:
static void _bind_methods();
PoolVector2Array points;
};
#endif