2022-03-17 22:33:22 +01:00
|
|
|
#ifndef TERRAIN_TERRAIN_JOB_H
|
|
|
|
#define TERRAIN_TERRAIN_JOB_H
|
2023-12-17 22:59:50 +01:00
|
|
|
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
#include "terrain_job.h"
|
|
|
|
|
|
|
|
#include "terrain_mesher_job_step.h"
|
|
|
|
|
|
|
|
#include "../../defines.h"
|
|
|
|
|
2022-08-17 12:53:49 +02:00
|
|
|
#include "core/containers/pool_vector.h"
|
2022-03-15 13:29:32 +01:00
|
|
|
|
2022-03-18 02:41:08 +01:00
|
|
|
class TerrainMesher;
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
class TerrainTerrainJob : public TerrainJob {
|
|
|
|
GDCLASS(TerrainTerrainJob, TerrainJob);
|
|
|
|
|
|
|
|
public:
|
|
|
|
Ref<TerrainMesher> get_mesher() const;
|
|
|
|
void set_mesher(const Ref<TerrainMesher> &mesher);
|
|
|
|
|
|
|
|
Ref<TerrainMesher> get_liquid_mesher() const;
|
|
|
|
void set_liquid_mesher(const Ref<TerrainMesher> &mesher);
|
|
|
|
|
|
|
|
Ref<TerrainMesherJobStep> get_jobs_step(const int index) const;
|
|
|
|
void set_jobs_step(const int index, const Ref<TerrainMesherJobStep> &step);
|
|
|
|
void remove_jobs_step(const int index);
|
|
|
|
void add_jobs_step(const Ref<TerrainMesherJobStep> &step);
|
|
|
|
int get_jobs_step_count() const;
|
|
|
|
|
|
|
|
void phase_setup();
|
|
|
|
void phase_library_setup();
|
|
|
|
void phase_terrain_mesh_setup();
|
|
|
|
void phase_collider();
|
|
|
|
void phase_physics_proces();
|
|
|
|
void phase_terrain_mesh();
|
|
|
|
void phase_finalize();
|
|
|
|
void phase_physics_process();
|
|
|
|
|
|
|
|
void _execute_phase();
|
|
|
|
void _reset();
|
|
|
|
void _physics_process(float delta);
|
|
|
|
|
|
|
|
void step_type_normal();
|
|
|
|
void step_type_normal_lod();
|
|
|
|
void step_type_drop_uv2();
|
|
|
|
void step_type_merge_verts();
|
|
|
|
void step_type_bake_texture();
|
|
|
|
void step_type_simplify_mesh();
|
|
|
|
|
|
|
|
TerrainTerrainJob();
|
|
|
|
~TerrainTerrainJob();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
Ref<TerrainMesher> _mesher;
|
|
|
|
Ref<TerrainMesher> _liquid_mesher;
|
|
|
|
|
2022-03-18 02:41:08 +01:00
|
|
|
Vector<Ref<TerrainMesherJobStep>> _job_steps;
|
2022-03-15 13:29:32 +01:00
|
|
|
int _current_job_step;
|
|
|
|
int _current_mesh;
|
|
|
|
|
|
|
|
PoolVector<Vector3> temp_arr_collider;
|
|
|
|
PoolVector<Vector3> temp_arr_collider_liquid;
|
|
|
|
Array temp_mesh_arr;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|