2022-03-17 22:33:22 +01:00
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#ifndef TERRAIN_MESHER_BLOCKY_H
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#define TERRAIN_MESHER_BLOCKY_H
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2022-03-15 13:29:32 +01:00
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2022-08-17 11:38:15 +02:00
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#include "core/math/color.h"
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2022-03-15 13:29:32 +01:00
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "../../world/default/terrain_chunk_default.h"
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2022-03-18 02:41:08 +01:00
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#include "../default/terrain_mesher_default.h"
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2022-03-15 13:29:32 +01:00
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class TerrainMesherBlocky : public TerrainMesherDefault {
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GDCLASS(TerrainMesherBlocky, TerrainMesherDefault);
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public:
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bool get_always_add_colors() const;
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void set_always_add_colors(const bool value);
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void _add_chunk(Ref<TerrainChunk> p_chunk);
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void add_chunk_normal(Ref<TerrainChunkDefault> chunk);
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void add_chunk_lod(Ref<TerrainChunkDefault> chunk);
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void create_margin_zmin(Ref<TerrainChunkDefault> chunk);
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void create_margin_zmax(Ref<TerrainChunkDefault> chunk);
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void create_margin_xmin(Ref<TerrainChunkDefault> chunk);
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void create_margin_xmax(Ref<TerrainChunkDefault> chunk);
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void create_margin_corners(Ref<TerrainChunkDefault> chunk);
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void create_face(Ref<TerrainChunkDefault> chunk, int dataxmin, int dataxmax, int datazmin, int datazmax);
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TerrainMesherBlocky();
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~TerrainMesherBlocky();
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protected:
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static void _bind_methods();
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private:
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bool _always_add_colors;
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};
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#endif
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