2022-03-17 22:33:22 +01:00
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#ifndef PROP_2D_DATA_PROP_2D_H
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#define PROP_2D_DATA_PROP_2D_H
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2022-03-15 13:29:32 +01:00
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#include "core/math/vector3.h"
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#include "prop_2d_data_entry.h"
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#include "prop_2d_data.h"
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2022-10-05 10:25:48 +02:00
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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#include "../../texture_packer/texture_packer.h"
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#endif
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class Prop2DDataProp2D : public Prop2DDataEntry {
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GDCLASS(Prop2DDataProp2D, Prop2DDataEntry);
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public:
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Ref<Prop2DData> get_prop() const;
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void set_prop(const Ref<Prop2DData> value);
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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void _add_textures_into(Ref<TexturePacker> texture_packer);
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#endif
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bool _processor_handles(Node *node);
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void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
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Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
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Prop2DDataProp2D();
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~Prop2DDataProp2D();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<Prop2DData> _prop;
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};
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#endif
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