pandemonium_engine/modules/props_2d/props/prop_2d_data_prop.h

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2022-03-17 22:33:22 +01:00
#ifndef PROP_2D_DATA_PROP_2D_H
#define PROP_2D_DATA_PROP_2D_H
#include "core/math/vector3.h"
#include "prop_2d_data_entry.h"
#include "prop_2d_data.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif
class Prop2DDataProp2D : public Prop2DDataEntry {
GDCLASS(Prop2DDataProp2D, Prop2DDataEntry);
public:
Ref<Prop2DData> get_prop() const;
void set_prop(const Ref<Prop2DData> value);
#ifdef MODULE_TEXTURE_PACKER_ENABLED
void _add_textures_into(Ref<TexturePacker> texture_packer);
#endif
bool _processor_handles(Node *node);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
Prop2DDataProp2D();
~Prop2DDataProp2D();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
Ref<Prop2DData> _prop;
};
#endif