pandemonium_engine/modules/props_2d/props/prop_2d_data_light.h

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2022-03-17 22:33:22 +01:00
#ifndef PROP_2D_DATA_LIGHT_H
#define PROP_2D_DATA_LIGHT_H
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#include "core/math/color.h"
#include "prop_2d_data_entry.h"
class Prop2DDataLight : public Prop2DDataEntry {
GDCLASS(Prop2DDataLight, Prop2DDataEntry);
public:
Color get_light_color() const;
void set_light_color(const Color value);
int get_light_size_x() const;
void set_light_size_x(const int value);
int get_light_size_y() const;
void set_light_size_y(const int value);
float get_texture_scale() const;
void set_texture_scale(const float value);
float get_energy() const;
void set_energy(const float value);
Ref<Texture> get_texture() const;
void set_texture(const Ref<Texture> value);
bool _processor_handles(Node *node);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
Prop2DDataLight();
~Prop2DDataLight();
protected:
static void _bind_methods();
private:
Color _light_color;
int _light_size_x;
int _light_size_y;
float _texture_scale;
float _energy;
Ref<Texture> _texture;
};
#endif