2022-03-17 22:33:22 +01:00
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#ifndef GROUND_CLUTTER_2D_H
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#define GROUND_CLUTTER_2D_H
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2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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2022-08-17 13:45:14 +02:00
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#include "core/object/resource.h"
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2022-03-15 13:29:32 +01:00
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2022-10-05 10:25:48 +02:00
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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#include "../../texture_packer/texture_packer.h"
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#endif
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2022-10-05 11:35:51 +02:00
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#ifdef MODULE_VOXELMAN_ENABLED
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2022-03-15 13:29:32 +01:00
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#include "../../voxelman/meshers/voxel_mesher.h"
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#endif
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class VoxelChunk;
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class VoxelMesher;
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class GroundClutter2D : public Resource {
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GDCLASS(GroundClutter2D, Resource);
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public:
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2022-10-05 11:35:51 +02:00
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#ifdef MODULE_VOXELMAN_ENABLED
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2022-03-15 13:29:32 +01:00
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bool should_spawn(Ref<VoxelChunk> chunk, int x, int y, int z);
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void add_meshes_to(Ref<VoxelMesher> mesher, Ref<VoxelChunk> chunk, int x, int y, int z);
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#endif
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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void add_textures_to(Ref<TexturePacker> packer);
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#endif
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GroundClutter2D();
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~GroundClutter2D();
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private:
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static void _bind_methods();
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private:
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};
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#endif
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