pandemonium_engine/modules/props/lights/prop_light.h

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#ifndef PROP_LIGHT_H
#define PROP_LIGHT_H
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#include "core/math/color.h"
#include "core/object/reference.h"
#include "core/containers/vector.h"
class PropLight : public Reference {
GDCLASS(PropLight, Reference);
public:
Vector3 get_position();
void set_position(const Vector3 &pos);
Color get_color() const;
void set_color(const Color &color);
float get_size() const;
void set_size(const float strength);
PropLight();
~PropLight();
private:
static void _bind_methods();
private:
Vector3 _position;
Color _color;
int _size;
};
#endif