2022-03-17 22:33:22 +01:00
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#ifndef PROP_LIGHT_H
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#define PROP_LIGHT_H
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2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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2022-08-17 11:38:15 +02:00
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#include "core/math/color.h"
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2022-08-17 13:45:14 +02:00
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#include "core/object/reference.h"
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2022-08-17 12:53:49 +02:00
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#include "core/containers/vector.h"
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2022-03-15 13:29:32 +01:00
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class PropLight : public Reference {
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GDCLASS(PropLight, Reference);
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public:
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Vector3 get_position();
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void set_position(const Vector3 &pos);
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Color get_color() const;
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void set_color(const Color &color);
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float get_size() const;
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void set_size(const float strength);
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PropLight();
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~PropLight();
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private:
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static void _bind_methods();
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private:
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Vector3 _position;
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Color _color;
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int _size;
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};
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#endif
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