2022-03-17 22:33:22 +01:00
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#ifndef PROP_EDITOR_PLUGIN_H
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#define PROP_EDITOR_PLUGIN_H
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2023-12-17 23:24:10 +01:00
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2022-03-15 13:29:32 +01:00
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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class PropEditorPlugin : public EditorPlugin {
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GDCLASS(PropEditorPlugin, EditorPlugin);
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EditorNode *editor;
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "PropEditorPlugin"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible) {}
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void convert_active_scene_to_prop_data();
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void convert_selected_scene_to_prop_data();
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void convert_scene(Node *root, const String &path);
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void find_room_points(Variant param);
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void _convert_active_scene_to_prop_data(Variant param);
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void _convert_selected_scene_to_prop_data(Variant param);
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void _quick_convert_button_pressed();
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PropEditorPlugin(EditorNode *p_node);
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~PropEditorPlugin();
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};
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#endif
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