pandemonium_engine/modules/paint/editor/paint_inspector_plugin.h

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#ifndef PAINT_INSPECTOR_PLUGIN_H
#define PAINT_INSPECTOR_PLUGIN_H
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#include "core/object/reference.h"
#include "editor/editor_inspector.h"
class PaintInspectorPlugin : public EditorInspectorPlugin {
GDCLASS(PaintInspectorPlugin, EditorInspectorPlugin);
public:
bool can_handle(Object *p_object);
void parse_begin(Object *p_object);
PaintInspectorPlugin();
~PaintInspectorPlugin();
protected:
static void _bind_methods();
};
#endif