pandemonium_engine/modules/material_maker/nodes/transform/transform.h

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#ifndef MM_TRANSFORM_H
#define MM_TRANSFORM_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMTransform : public MMNode {
GDCLASS(MMTransform, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_translate_x();
void set_translate_x(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_translate_y();
void set_translate_y(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_rotate();
void set_rotate(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_scale_x();
void set_scale_x(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_scale_y();
void set_scale_y(const Ref<MMNodeUniversalProperty> &val);
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int get_mode() const;
void set_mode(const int val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
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MMTransform();
~MMTransform();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> translate_x;
Ref<MMNodeUniversalProperty> translate_y;
Ref<MMNodeUniversalProperty> rotate;
Ref<MMNodeUniversalProperty> scale_x;
Ref<MMNodeUniversalProperty> scale_y;
//export(int, "Clamp,Repeat,Extend")
int mode;
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};
#endif