pandemonium_engine/editor_modules/plugin_refresher/plugin_refresher.h

87 lines
3.3 KiB
C++
Raw Normal View History

#ifndef PLUGIN_REFRESHER_H
#define PLUGIN_REFRESHER_H
2023-12-17 23:07:28 +01:00
/*************************************************************************/
/* plugin_refresher.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "scene/gui/tool_button.h"
class CheckBox;
class AcceptDialog;
class OptionButton;
class PluginRefresher : public ToolButton {
GDCLASS(PluginRefresher, ToolButton);
public:
void set_enabled(const bool p_enabled);
void set_enabler_check_box(CheckBox *cb);
PluginRefresher();
~PluginRefresher();
protected:
void _popup();
void _refresh();
void _set_enabled(const bool p_enabled);
void _on_plugins_button_pressed();
void _on_disable_button_pressed();
void _on_popup_confirmed();
void _on_option_selected(const int id);
void _refresh_selected();
void pressed();
void _gui_input(Ref<InputEvent> p_event);
static void _bind_methods();
int _button;
CheckBox *_enabler_check_box;
AcceptDialog *_selector_dialog;
OptionButton *_option_button;
int _currently_selected_addon;
struct PluginEntry {
String name;
String folder;
};
Vector<PluginEntry> _plugins;
};
#endif