#ifndef PLUGIN_REFRESHER_H #define PLUGIN_REFRESHER_H /*************************************************************************/ /* plugin_refresher.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "scene/gui/tool_button.h" class CheckBox; class AcceptDialog; class OptionButton; class PluginRefresher : public ToolButton { GDCLASS(PluginRefresher, ToolButton); public: void set_enabled(const bool p_enabled); void set_enabler_check_box(CheckBox *cb); PluginRefresher(); ~PluginRefresher(); protected: void _popup(); void _refresh(); void _set_enabled(const bool p_enabled); void _on_plugins_button_pressed(); void _on_disable_button_pressed(); void _on_popup_confirmed(); void _on_option_selected(const int id); void _refresh_selected(); void pressed(); void _gui_input(Ref p_event); static void _bind_methods(); int _button; CheckBox *_enabler_check_box; AcceptDialog *_selector_dialog; OptionButton *_option_button; int _currently_selected_addon; struct PluginEntry { String name; String folder; }; Vector _plugins; }; #endif