- [[Entity Spell System]](https://github.com/Relintai/entity_spell_system) - An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
- [[Terraman]](https://github.com/Relintai/terraman) - Terrain and building engine for godot based on voxelman.
- [[Voxelman]](https://github.com/Relintai/voxelman) - A c++ voxel engine module for godot.
- [[Props]](https://github.com/Relintai/props) - A godot engine module to help with creating/optimizing in-game props.
- [[Terraman2D]](https://github.com/Relintai/terraman_2d) - 2D Terrain and building engine for godot based on terraman.
- [[Props2D]](https://github.com/Relintai/props_2d) - A godot engine module to help with creating/optimizing in-game 2D props.
- [[Thread Pool]](https://github.com/Relintai/thread_pool) - A c++ Godot engine module which makes it easy to run methods in threads.
- [[Texture Packer]](https://github.com/Relintai/texture_packer) - A c++ Godot engine module, to layer, pack, and merge textures at runtime.
- [[Mesh Data Resource]](https://github.com/Relintai/mesh_data_resource) - A Godot c++ engine module. It adds a data-only mesh type with an importer.
- [[Mesh Utils]](https://github.com/Relintai/mesh_utils) - A c++ Godot engine module containing utilites for working with mehses (Like simplification).
- [[Godot Fastnoise]](https://github.com/Relintai/godot_fastnoise) - Zylann's godot_fastnoise, but with compile fixes for 4.0, and a Resource class.
- [[UI Extensions]](https://github.com/Relintai/ui_extensions) - Small extensions engine module for GODOT.
- [[Skeleton Editor]](https://github.com/Relintai/skeleton_editor) - Godot engine module version of TokageItLab's skeleton editor pr, that got deprecated, but [[my godot fork]](https://github.com/Relintai/godot/tree/3.x) has it fully implemented.
- [[rtile_map]](https://github.com/Relintai/rtile_map) - Godot's tilemap, with a few additional features.