# Changelog All notable changes to this project will be documented in this file. ## [Master] Currently contains changes up to 825755c5d4f7c33945ccfb0368b48e7fc0d2e495 ### Added #### Modules - [[Entity Spell System]](https://github.com/Relintai/entity_spell_system) - An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs. - [[Terraman]](https://github.com/Relintai/terraman) - Terrain and building engine for godot based on voxelman. - [[Voxelman]](https://github.com/Relintai/voxelman) - A c++ voxel engine module for godot. - [[Props]](https://github.com/Relintai/props) - A godot engine module to help with creating/optimizing in-game props. - [[Terraman2D]](https://github.com/Relintai/terraman_2d) - 2D Terrain and building engine for godot based on terraman. - [[Props2D]](https://github.com/Relintai/props_2d) - A godot engine module to help with creating/optimizing in-game 2D props. - [[Thread Pool]](https://github.com/Relintai/thread_pool) - A c++ Godot engine module which makes it easy to run methods in threads. - [[Texture Packer]](https://github.com/Relintai/texture_packer) - A c++ Godot engine module, to layer, pack, and merge textures at runtime. - [[Mesh Data Resource]](https://github.com/Relintai/mesh_data_resource) - A Godot c++ engine module. It adds a data-only mesh type with an importer. - [[Mesh Utils]](https://github.com/Relintai/mesh_utils) - A c++ Godot engine module containing utilites for working with mehses (Like simplification). - [[Godot Fastnoise]](https://github.com/Relintai/godot_fastnoise) - Zylann's godot_fastnoise, but with compile fixes for 4.0, and a Resource class. - [[UI Extensions]](https://github.com/Relintai/ui_extensions) - Small extensions engine module for GODOT. - [[Skeleton Editor]](https://github.com/Relintai/skeleton_editor) - Godot engine module version of TokageItLab's skeleton editor pr, that got deprecated, but [[my godot fork]](https://github.com/Relintai/godot/tree/3.x) has it fully implemented. - [[rtile_map]](https://github.com/Relintai/rtile_map) - Godot's tilemap, with a few additional features. ### Changed #### Engine - Added options for disabling RTTI and exceptions for every platform, and by default I disabled them. #### Modules - Removed all godot version support code from my modules. Along with some macros. #### Branding - Rebranded the engine. Also managed to create an icon for it. - New default color scheme. #### Internals - On the c++ side I moved lots of includes from the headers to the cpp files to hopefully improve compile and recompile times. - Moved the include guards to the very top of files. This can potentially speed up builds as the compiler should be able to reject headers simpler. ### Removed #### Modules - gridmap - mono - denoise - lightmapper_cpu - lightmap_raycast - gdnative - webxr - visual_script - csg - fbx - xatlas_unwrap - arvr - camera - movile_vr - jsonrpc - webrtc #### Core classes - Lightmapper - BakedLightmap - Particles, Particles2D. (Kept CPUParticles, CPUParticles2D!) #### Rendering - GLES3, along with the VisualServer methods that are not supported in GLES2. - Removed GIProbes. - Removed lightmap captures. #### Platforms - UWP (I was never once able to succesfully set up the environment for it to compile during the last 3 years). #### Editor - Removed the collada importer. - Removed the obj importer. - Removed the default skjeleton editor. - Removed the AssetLibrary. - Removed VisualShaders. - Removed the editor feature profiles. - Removed the VCS plugin. - Removed TileMap and TileSet. They are still available through the rtile_map module though. - Removed the ARVR singleton. - Removed the Camera singleton. - Removed the editor asset installer. - Removed the gdscript language server. ### Fixed #### Editor Docs - Limited the length of the default parameter in the class docs. This fixed the properties display for classes like Entity. #### Other - Github actions have been simplifed and fixed. - Godot's regression test tool have been updated / fixed. - Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods. ### Backports - https://github.com/godotengine/godot/commit/6c2bd1203126586c6cded4c2bcf210926714ab42 - https://github.com/godotengine/godot/commit/c2c0c8067d3c1b5bc9ca72bdb805690227a28575 - https://github.com/godotengine/godot/commit/62fa80afd7734c40aef4148d71a43cd6c52e26ab - https://github.com/godotengine/godot/commit/fd968157a4b9145b245e3d749e1ee7e12ae9ae8b - https://github.com/godotengine/godot/commit/c0bd05762e0398589f78f2f0c4a5f4efdce786f0 - https://github.com/godotengine/godot/commit/72837b8ecd52e1734360a83ebb129ee477cc413a