mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
95 lines
4.7 KiB
XML
95 lines
4.7 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="PackedScene" inherits="Resource" version="3.5">
|
||
|
<brief_description>
|
||
|
An abstraction of a serialized scene.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
|
||
|
Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]).
|
||
|
[b]Note:[/b] The node doesn't need to own itself.
|
||
|
[b]Example of loading a saved scene:[/b]
|
||
|
[codeblock]
|
||
|
# Use `load()` instead of `preload()` if the path isn't known at compile-time.
|
||
|
var scene = preload("res://scene.tscn").instance()
|
||
|
# Add the node as a child of the node the script is attached to.
|
||
|
add_child(scene)
|
||
|
[/codeblock]
|
||
|
[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
|
||
|
[codeblock]
|
||
|
# Create the objects.
|
||
|
var node = Node2D.new()
|
||
|
var rigid = RigidBody2D.new()
|
||
|
var collision = CollisionShape2D.new()
|
||
|
|
||
|
# Create the object hierarchy.
|
||
|
rigid.add_child(collision)
|
||
|
node.add_child(rigid)
|
||
|
|
||
|
# Change owner of `rigid`, but not of `collision`.
|
||
|
rigid.owner = node
|
||
|
|
||
|
var scene = PackedScene.new()
|
||
|
# Only `node` and `rigid` are now packed.
|
||
|
var result = scene.pack(node)
|
||
|
if result == OK:
|
||
|
var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
|
||
|
if error != OK:
|
||
|
push_error("An error occurred while saving the scene to disk.")
|
||
|
[/codeblock]
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
<method name="can_instance" qualifiers="const">
|
||
|
<return type="bool" />
|
||
|
<description>
|
||
|
Returns [code]true[/code] if the scene file has nodes.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_state">
|
||
|
<return type="SceneState" />
|
||
|
<description>
|
||
|
Returns the [code]SceneState[/code] representing the scene file contents.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="instance" qualifiers="const">
|
||
|
<return type="Node" />
|
||
|
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0" />
|
||
|
<description>
|
||
|
Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="pack">
|
||
|
<return type="int" enum="Error" />
|
||
|
<argument index="0" name="path" type="Node" />
|
||
|
<description>
|
||
|
Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
|
||
|
</description>
|
||
|
</method>
|
||
|
</methods>
|
||
|
<members>
|
||
|
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}">
|
||
|
A dictionary representation of the scene contents.
|
||
|
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
|
||
|
</member>
|
||
|
</members>
|
||
|
<constants>
|
||
|
<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
|
||
|
If passed to [method instance], blocks edits to the scene state.
|
||
|
</constant>
|
||
|
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
|
||
|
If passed to [method instance], provides local scene resources to the local scene.
|
||
|
[b]Note:[/b] Only available in editor builds.
|
||
|
</constant>
|
||
|
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
|
||
|
If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
|
||
|
[b]Note:[/b] Only available in editor builds.
|
||
|
</constant>
|
||
|
<constant name="GEN_EDIT_STATE_MAIN_INHERITED" value="3" enum="GenEditState">
|
||
|
It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated to be the base of another one.
|
||
|
[b]Note:[/b] Only available in editor builds.
|
||
|
</constant>
|
||
|
</constants>
|
||
|
</class>
|