pandemonium_engine/doc
SnailRhymer b574b0371d Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
..
classes Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts() 2022-07-27 18:48:21 +02:00
engine Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
tools Indent bullet points in enum descriptions 2022-07-27 18:45:16 +02:00
translations Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
Doxyfile Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
Makefile Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00