2023-01-13 22:04:30 +01:00
|
|
|
#ifndef GSAI_PATH_H
|
|
|
|
#define GSAI_PATH_H
|
2023-01-13 21:13:57 +01:00
|
|
|
|
2023-01-13 23:01:38 +01:00
|
|
|
#include "core/int_types.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "core/variant/array.h"
|
|
|
|
|
|
|
|
#include "core/object/reference.h"
|
|
|
|
|
2023-01-13 21:13:57 +01:00
|
|
|
class GSAIPath : public Reference {
|
2023-01-13 21:35:07 +01:00
|
|
|
GDCLASS(GSAIPath, Reference);
|
|
|
|
|
|
|
|
public:
|
|
|
|
bool get_is_open() const;
|
|
|
|
void set_is_open(const bool val);
|
|
|
|
|
|
|
|
float get_length() const;
|
|
|
|
void set_length(const float val);
|
|
|
|
|
2023-01-13 23:01:38 +01:00
|
|
|
Vector3 get_nearest_point_on_segment();
|
|
|
|
void set_nearest_point_on_segment(const Vector3 &val);
|
2023-01-13 21:35:07 +01:00
|
|
|
|
2023-01-13 23:01:38 +01:00
|
|
|
void initialize(const PoolVector3Array &waypoints, const bool _is_open = false);
|
|
|
|
void create_path(const PoolVector3Array &waypoints);
|
2023-01-13 21:35:07 +01:00
|
|
|
float calculate_distance(const Vector3 &agent_current_position);
|
2023-01-13 23:01:38 +01:00
|
|
|
Vector3 calculate_target_position(float target_distance);
|
2023-01-13 21:35:07 +01:00
|
|
|
Vector3 get_start_point();
|
|
|
|
Vector3 get_end_point();
|
|
|
|
float _calculate_point_segment_distance_squared(const Vector3 &start, const Vector3 &end, const Vector3 &position);
|
|
|
|
|
|
|
|
GSAIPath();
|
|
|
|
~GSAIPath();
|
|
|
|
|
2023-01-13 23:01:38 +01:00
|
|
|
protected:
|
|
|
|
struct GSAISegment {
|
|
|
|
Vector3 begin;
|
|
|
|
Vector3 end;
|
|
|
|
float length;
|
|
|
|
float cumulative_length;
|
|
|
|
|
|
|
|
GSAISegment() {
|
|
|
|
length = 0;
|
|
|
|
cumulative_length = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GSAISegment(const Vector3 &p_begin, const Vector3 &p_end) {
|
|
|
|
begin = p_begin;
|
|
|
|
end = p_end;
|
|
|
|
length = p_begin.distance_to(p_end);
|
|
|
|
cumulative_length = 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2023-01-13 21:35:07 +01:00
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
// Represents a path made up of Vector3 waypoints, split into segments path
|
|
|
|
// follow behaviors can use.
|
|
|
|
// @category - Base types
|
|
|
|
// If `false`, the path loops.
|
2023-01-13 23:01:38 +01:00
|
|
|
bool is_open;
|
2023-01-13 21:35:07 +01:00
|
|
|
// Total length of the path.
|
2023-01-13 23:01:38 +01:00
|
|
|
float length;
|
|
|
|
|
|
|
|
Vector<GSAISegment> _segments;
|
|
|
|
|
|
|
|
Vector3 _nearest_point_on_segment;
|
|
|
|
Vector3 _nearest_point_on_path;
|
2023-01-13 21:35:07 +01:00
|
|
|
// Creates a path from a list of waypoints.
|
|
|
|
// Calculates a target position from the path's starting point based on the `target_distance`.
|
|
|
|
// Returns the position of the first point on the path.
|
|
|
|
// Returns the position of the last point on the path.
|
|
|
|
// not exposed helper struct
|
2023-01-13 21:13:57 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|