pandemonium_engine/doc/classes/CollisionPolygon2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2024-09-20 10:03:06 +02:00
<class name="CollisionPolygon2D" inherits="Node2D">
<brief_description>
Defines a 2D collision polygon.
</brief_description>
<description>
Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
Collision build mode. Use one of the [enum BuildMode] constants.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], no collisions will be detected.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a child of an [Area2D] node.
</member>
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
</member>
</members>
<constants>
<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
Collisions will include the polygon and its contained area.
</constant>
<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
Collisions will only include the polygon edges.
</constant>
</constants>
</class>