pandemonium_engine/doc
Relintai 951ae7b11d Backported from godot4: Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but
without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums
(MODEL_* constants). This has the proper axes laid out for imported 3D
assets.
* Adds the option to `look_at` using model_space, which uses
Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a
single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as
orienting them via look_at.

- reduz

5fdc1232ef

Also bound the new Basis helper methods.
2024-09-30 17:04:00 +02:00
..
classes Backported from godot4: Add the ability to look-at in model-space. 2024-09-30 17:04:00 +02:00
engine Fix typos with codespell. 2022-12-22 19:51:25 +01:00
tools Backported: Doctool: Remove version attribute from XML header. 2024-09-20 09:00:20 +02:00
translations Work on layered tile maps. 2024-03-03 09:39:24 +01:00
class.xsd Backported: Doctool: Remove version attribute from XML header. 2024-09-20 09:00:20 +02:00
Doxyfile Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
Makefile Fixes doc/Makefile fails if path contains spaces 2022-10-08 16:22:55 +02:00