RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
</brief_description>
<description>
RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description>
<tutorials>
</tutorials>
<methods>
<methodname="force_update_cache">
<returntype="void"/>
<description>
[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.