pandemonium_engine/modules/paint/nodes/paint_canvas.cpp

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#include "paint_canvas.h"
#include "../actions/brighten_action.h"
#include "../actions/brush_action.h"
#include "../actions/bucket_action.h"
#include "../actions/cut_action.h"
#include "../actions/darken_action.h"
#include "../actions/line_action.h"
#include "../actions/multiline_action.h"
#include "../actions/paint_action.h"
#include "../actions/paste_cut_action.h"
#include "../actions/pencil_action.h"
#include "../actions/rainbow_action.h"
#include "../actions/rect_action.h"
#include "../bush_prefabs.h"
#include "../paint_utilities.h"
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#include "core/io/image.h"
#include "core/os/keyboard.h"
#include "paint_project.h"
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#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_LZ4_ENABLED
#include "modules/lz4/lz4_compressor.h"
#endif
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bool PaintCanvas::get_symmetry_x() const {
return _symmetry_x;
}
void PaintCanvas::set_symmetry_x(const bool val) {
_symmetry_x = val;
}
bool PaintCanvas::get_symmetry_y() const {
return _symmetry_y;
}
void PaintCanvas::set_symmetry_y(const bool val) {
_symmetry_y = val;
}
bool PaintCanvas::get_alpha_locked() const {
return _alpha_locked;
}
void PaintCanvas::set_alpha_locked(const bool val) {
_alpha_locked = val;
}
int PaintCanvas::get_brush_prefab() const {
return _brush_prefab;
}
void PaintCanvas::set_brush_prefab(const int val) {
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if (_brush_prefab == val) {
return;
}
_brush_prefab = val;
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emit_signal("brush_prefab_changed");
}
int PaintCanvas::get_brush_size() const {
return _brush_size;
}
void PaintCanvas::set_brush_size(const int val) {
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if (_brush_size == val) {
return;
}
_brush_size = val;
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emit_signal("brush_size_changed");
}
int PaintCanvas::get_current_tool() const {
return _current_tool;
}
void PaintCanvas::set_current_tool(const int val) {
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if (_current_tool == val) {
return;
}
_previous_tool = _current_tool;
_current_tool = val;
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emit_signal("current_tool_changed");
}
int PaintCanvas::get_previous_tool() const {
return _previous_tool;
}
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bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
if (pos.x < 0 || pos.y < 0 || pos.x >= _image->get_width() || pos.y >= _image->get_height()) {
return false;
}
return true;
}
bool PaintCanvas::is_inside_canvas(const int x, const int y) {
if (x < 0 || y < 0) {
return false;
}
if (x >= get_size().x || y >= get_size().y) {
return false;
}
return true;
}
void PaintCanvas::set_pixel_arr(const PoolVector2iArray &pixels, const Color &color) {
PoolVector2iArray::Read r = pixels.read();
for (int i = 0; i < pixels.size(); ++i) {
const Vector2i &pixel = r[i];
set_pixel(pixel.x, pixel.y, color);
}
}
void PaintCanvas::set_pixel_v(const Vector2i &pos, const Color &color) {
set_pixel(pos.x, pos.y, color);
}
void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
return;
}
_image->lock();
_image->set_pixel(x, y, color);
_image->unlock();
}
Color PaintCanvas::get_pixel_v(const Vector2i &pos) {
return get_pixel(pos.x, pos.y);
}
Color PaintCanvas::get_pixel(const int x, const int y) {
if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
return Color();
}
_image->lock();
Color pixel = _image->get_pixel(x, y);
_image->unlock();
return pixel;
}
void PaintCanvas::set_preview_pixel_v(const Vector2i &pos, const Color &color) {
set_preview_pixel(pos.x, pos.y, color);
}
void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
return;
}
_preview_image->lock();
_preview_image->set_pixel(x, y, color);
_preview_image->unlock();
}
Color PaintCanvas::get_preview_pixel_v(const Vector2i &pos) {
return get_preview_pixel(pos.x, pos.y);
}
Color PaintCanvas::get_preview_pixel(const int x, const int y) {
if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
return Color();
}
_preview_image->lock();
Color pixel = _preview_image->get_pixel(x, y);
_preview_image->unlock();
return pixel;
}
void PaintCanvas::clear() {
_image->fill(Color(1.00, 1.00, 1.00, 0.00));
_image_texture->create_from_image(_image, 0);
}
void PaintCanvas::clear_preview() {
_preview_image->fill(Color(1.00, 1.00, 1.00, 0.00));
_preview_image_texture->create_from_image(_preview_image, 0);
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}
void PaintCanvas::update_textures() {
if (!_image->empty()) {
_image_texture->create_from_image(_image, 0);
}
if (!_preview_image->empty()) {
_preview_image_texture->create_from_image(_preview_image, 0);
}
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update();
}
void PaintCanvas::resize_crop(int width, int height) {
Vector2i size = get_size();
if (size.x == width && size.y == height) {
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return;
}
if (width <= 0 || height <= 0) {
_image->clear();
_preview_image->clear();
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update_textures();
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set_size(Vector2i(width, height));
return;
}
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_image->crop(width, height);
_preview_image->crop(width, height);
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update_textures();
set_size(Vector2i(width, height));
}
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void PaintCanvas::resize_interpolate(const int width, const int height, Image::Interpolation p_interpolation) {
Vector2i size = get_size();
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if (size.x == width && size.y == height) {
return;
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}
if (width <= 0 || height <= 0) {
_image->clear();
_preview_image->clear();
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update_textures();
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set_size(Vector2i(width, height));
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return;
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}
_image->resize(width, height, p_interpolation);
_preview_image->resize(width, height, p_interpolation);
update_textures();
set_size(Vector2i(width, height));
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}
PoolVector2iArray PaintCanvas::select_color(const int p_x, const int p_y) {
PoolVector2iArray same_color_pixels;
Color color = get_pixel(p_x, p_y);
for (int x = 0; x < get_size().x; ++x) {
for (int y = 0; y < get_size().y; ++y) {
Color pixel_color = get_pixel(x, y);
if (pixel_color == color) {
same_color_pixels.append(Vector2i(x, y));
}
}
}
return same_color_pixels;
}
PoolVector2iArray PaintCanvas::select_same_color(const int p_x, const int p_y) {
return get_neighbouring_pixels(p_x, p_y);
}
// yoinked from
// https://www.geeksforgeeks.org/flood-fill-algorithm-implement-fill-paint/
PoolVector2iArray PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
PoolVector2iArray pixels;
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Vector<int> to_check_queue;
Vector<int> checked_queue;
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to_check_queue.push_back(PaintUtilities::to_1D(pos_x, pos_y, get_size().x));
Color color = get_pixel(pos_x, pos_y);
while (!to_check_queue.empty()) {
int idx = to_check_queue[0];
to_check_queue.remove(0);
Vector2i p = PaintUtilities::to_2D(idx, get_size().x);
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if (checked_queue.find(idx) != -1) {
continue;
}
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checked_queue.push_back(idx);
if (get_pixel(p.x, p.y) != color) {
continue;
}
// add to result
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pixels.push_back(p);
// check neighbours
int x = p.x - 1;
int y = p.y;
if (is_inside_canvas(x, y)) {
idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
}
x = p.x + 1;
if (is_inside_canvas(x, y)) {
idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
}
x = p.x;
y = p.y - 1;
if (is_inside_canvas(x, y)) {
idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
}
y = p.y + 1;
if (is_inside_canvas(x, y)) {
idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
}
}
return pixels;
}
Ref<Image> PaintCanvas::get_image() {
return _image;
}
Ref<Image> PaintCanvas::get_preview_image() {
return _preview_image;
}
Ref<ImageTexture> PaintCanvas::get_image_texture() {
return _image_texture;
}
Ref<ImageTexture> PaintCanvas::get_preview_image_texture() {
return _preview_image_texture;
}
Ref<Image> PaintCanvas::_get_rendered_image() {
return _image;
}
PoolByteArray PaintCanvas::get_image_data_compressed() {
PoolByteArray arr;
#ifdef MODULE_LZ4_ENABLED
if (_image->empty()) {
return arr;
}
PoolByteArray data = _image->get_data();
int size = data.size();
PoolByteArray::Read dr = data.read();
const uint8_t *ch = dr.ptr();
int bound = LZ4Compressor::LZ4_compressBound(size);
int additional_data_size = 3 * sizeof(int);
arr.resize(bound + additional_data_size);
PoolByteArray::Write w = arr.write();
uint8_t *wptr = w.ptr();
Vector2i node_size = get_size();
reinterpret_cast<int *>(wptr)[0] = node_size.x;
reinterpret_cast<int *>(wptr)[1] = node_size.y;
reinterpret_cast<int *>(wptr)[2] = data.size();
int ns = LZ4Compressor::LZ4_compress_default(reinterpret_cast<const char *>(ch), reinterpret_cast<char *>(&wptr[additional_data_size]), size, bound);
w.release();
arr.resize(ns + additional_data_size);
#endif
return arr;
}
void PaintCanvas::set_image_data_compressed(const PoolByteArray &data) {
#ifdef MODULE_LZ4_ENABLED
int additional_data_size = 3 * sizeof(int);
int ds = data.size();
if (ds <= additional_data_size) {
set_size(Vector2i());
return;
}
PoolByteArray::Read dr = data.read();
const uint8_t *ch = dr.ptr();
Vector2i node_size;
node_size.x = reinterpret_cast<const int *>(ch)[0];
node_size.y = reinterpret_cast<const int *>(ch)[1];
int size = reinterpret_cast<const int *>(ch)[2];
PoolByteArray arr;
arr.resize(size);
PoolByteArray::Write w = arr.write();
uint8_t *wptr = w.ptr();
int ns = LZ4Compressor::LZ4_decompress_safe(reinterpret_cast<const char *>(&ch[additional_data_size]), reinterpret_cast<char *>(wptr), ds - additional_data_size, size);
if (ns != size) {
arr.resize(ns);
ERR_PRINT("ns != size");
return;
}
set_size(node_size);
_image->create(node_size.x, node_size.y, false, Image::FORMAT_RGBA8, arr);
update_textures();
#endif
}
void PaintCanvas::handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event) {
PaintProject *proj = get_paint_project();
if (!proj) {
ERR_FAIL_COND(!proj);
}
set_pixel(local_position.x, local_position.y, proj->get_current_color());
}
Color PaintCanvas::get_current_color() {
PaintProject *proj = get_paint_project();
if (!proj) {
ERR_FAIL_COND_V(!proj, Color(1, 1, 1, 1));
}
return proj->get_current_color();
}
void PaintCanvas::update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event) {
if (event->get_device() == -1) {
_mouse_position = get_global_mouse_position();
_cell_mouse_position = local_position;
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
}
}
void PaintCanvas::handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
switch (_current_tool) {
case TOOL_CUT: {
if (!event->is_pressed()) {
commit_action();
}
} break;
case TOOL_BUCKET: {
if (!_current_action.is_valid()) {
_current_action = get_action();
}
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
arr.push_back(get_current_color());
do_action(arr);
commit_action();
} break;
case TOOL_COLORPICKER: {
Color c = get_pixel(_cell_mouse_position.x, _cell_mouse_position.y);
if (c.a < 0.00001) {
return;
}
_picked_color = true;
PaintProject *project = get_paint_project();
if (project) {
project->set_current_color(c);
}
} break;
default:
break;
}
tool_process(local_position, event);
}
void PaintCanvas::handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
if (_current_tool == TOOL_COLORPICKER) {
if (_picked_color) {
set_current_tool(get_previous_tool());
_picked_color = false;
}
}
tool_process(local_position, event);
}
void PaintCanvas::handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
switch (_current_tool) {
case TOOL_CUT:
if (!event->is_pressed()) {
commit_action();
}
break;
case TOOL_COLORPICKER:
set_current_tool(get_previous_tool());
break;
case TOOL_PASTECUT:
commit_action();
set_current_tool(TOOL_PENCIL);
break;
case TOOL_BUCKET:
set_current_tool(get_previous_tool());
break;
default:
break;
}
tool_process(local_position, event);
}
void PaintCanvas::draw_brush_preview() {
clear_preview();
switch (_current_tool) {
case TOOL_PASTECUT: {
for (int idx = 0; idx < _selection_cells.size(); ++idx) {
Vector2i pixel = _selection_cells[idx];
Color color = _selection_colors[idx];
pixel -= _cut_pos + _cut_size / 2;
pixel.x += _cell_mouse_position.x;
pixel.y += _cell_mouse_position.y;
set_preview_pixel_v(pixel, color);
}
update_textures();
} break;
case TOOL_BRUSH: {
PoolVector2iArray pixels = BrushPrefabs::get_brush(static_cast<BrushPrefabs::Type>(_brush_prefab), _brush_size);
Color color = get_current_color();
PoolVector2iArray::Read r = pixels.read();
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = r[i];
set_preview_pixel(_cell_mouse_position.x + pixel.x, _cell_mouse_position.y + pixel.y, color);
//print_error("ad " + String::num(cell_mouse_position.x + pixel.x) + " " + String::num(cell_mouse_position.y + pixel.y));
}
r.release();
update_textures();
} break;
case TOOL_RAINBOW: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
update_textures();
} break;
case TOOL_COLORPICKER: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
update_textures();
} break;
default: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, get_current_color());
update_textures();
} break;
}
}
void PaintCanvas::do_action(const Array &arr) {
if (!_current_action.is_valid()) {
return;
}
_current_action->do_action(arr);
update_textures();
}
void PaintCanvas::commit_action() {
if (!_current_action.is_valid()) {
return;
}
_current_action->commit_action();
_actions_history.push_back(_current_action);
_redo_history.clear();
update_textures();
if (_current_tool == TOOL_CUT) {
Ref<CutAction> ca = _current_action;
ERR_FAIL_COND(!ca.is_valid());
_cut_pos = ca->get_mouse_start_pos();
_cut_size = ca->get_mouse_end_pos() - ca->get_mouse_start_pos();
_selection_cells.clear();
_selection_colors.clear();
_selection_cells.append_array(ca->get_redo_cells());
_selection_colors.append_array(ca->get_redo_colors());
set_current_tool(TOOL_PASTECUT);
}
_current_action.unref();
}
void PaintCanvas::redo_action() {
if (_redo_history.empty()) {
//print("PaintCanvas: nothing to redo");
return;
}
Ref<PaintAction> action = _redo_history[_redo_history.size() - 1];
_redo_history.remove(_redo_history.size() - 1);
if (!action.is_valid()) {
return;
}
_actions_history.push_back(action);
action->redo_action();
update_textures();
//print("PaintCanvas: redo action");
}
void PaintCanvas::undo_action() {
if (_actions_history.empty()) {
//print("PaintCanvas: nothing to undo");
return;
}
Ref<PaintAction> action = _actions_history[_actions_history.size() - 1];
_actions_history.remove(_actions_history.size() - 1);
if (!action.is_valid()) {
return;
}
_redo_history.push_back(action);
action->undo_action();
update_textures();
//print("PaintCanvas: undo action")
}
bool PaintCanvas::has_point(const Vector2 &pos) {
Vector2i size = get_size();
if (pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y) {
return false;
}
return true;
}
Ref<PaintAction> PaintCanvas::get_action() {
Ref<PaintAction> action;
switch (_current_tool) {
case TOOL_PENCIL:
action = Ref<PaintAction>(memnew(PencilAction));
break;
case TOOL_BRUSH:
action = Ref<PaintAction>(memnew(BrushAction));
break;
case TOOL_LINE:
action = Ref<PaintAction>(memnew(LineAction));
break;
case TOOL_RAINBOW:
action = Ref<PaintAction>(memnew(RainbowAction));
break;
case TOOL_BUCKET:
action = Ref<PaintAction>(memnew(BucketAction));
break;
case TOOL_RECT:
action = Ref<PaintAction>(memnew(RectAction));
break;
case TOOL_DARKEN:
action = Ref<PaintAction>(memnew(DarkenAction));
break;
case TOOL_BRIGHTEN:
action = Ref<PaintAction>(memnew(BrightenAction));
break;
case TOOL_CUT:
action = Ref<PaintAction>(memnew(CutAction));
break;
case TOOL_PASTECUT:
action = Ref<PaintAction>(memnew(PasteCutAction));
break;
default:
break;
}
if (action.is_valid()) {
action->set_paint_canvas(this);
}
return action;
}
void PaintCanvas::_on_tool_changed() {
if (_current_tool == TOOL_COLORPICKER) {
if (_current_action.is_valid()) {
_current_action.unref();
}
return;
}
if (get_previous_tool() == TOOL_CUT) {
clear_preview();
}
_current_action = get_action();
}
void PaintCanvas::tool_process(const Vector2 &local_position, const Ref<InputEvent> &event) {
if (_current_tool == TOOL_COLORPICKER) {
return;
}
if (!_current_action.is_valid()) {
_current_action = get_action();
}
if (_current_tool == TOOL_PENCIL || _current_tool == TOOL_LINE || _current_tool == TOOL_RECT) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
if (_mouse_button_down == BUTTON_LEFT) {
arr.push_back(get_current_color());
} else if (_mouse_button_down == BUTTON_RIGHT) {
arr.push_back(Color(1, 1, 1, 0));
}
do_action(arr);
} else if (_current_tool == TOOL_DARKEN || _current_tool == TOOL_BRIGHTEN || _current_tool == TOOL_CUT) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
arr.push_back(get_current_color());
do_action(arr);
} else if (_current_tool == TOOL_BRUSH) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
if (_mouse_button_down == BUTTON_LEFT) {
arr.push_back(get_current_color());
} else if (_mouse_button_down == BUTTON_RIGHT) {
arr.push_back(Color(1, 1, 1, 0));
}
arr.push_back(_brush_prefab);
arr.push_back(_brush_size);
do_action(arr);
} else if (_current_tool == TOOL_COLORPICKER) {
// Nothing to do here
} else if (_current_tool == TOOL_PASTECUT) {
Array arr;
arr.append(_cell_mouse_position);
arr.append(_last_cell_mouse_position);
arr.append(_selection_cells);
arr.append(_selection_colors);
arr.append(_cut_pos);
arr.append(_cut_size);
do_action(arr);
} else if (_current_tool == TOOL_RAINBOW) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
do_action(arr);
}
}
bool PaintCanvas::_forward_canvas_gui_input(const Ref<InputEvent> &event) {
if (!is_visible_in_tree()) {
return false;
}
Ref<InputEventMouseButton> iemb = event;
if (iemb.is_valid()) {
if (_mouse_down && _mouse_button_down != iemb->get_button_index()) {
// Ignore it, but consume the event from the editor
return true;
}
if (iemb->get_button_index() != BUTTON_LEFT && iemb->get_button_index() != BUTTON_RIGHT) {
return false;
}
// This seems to be the easiest way to get local mouse position,
// even though the event is available
Vector2 local_position = get_local_mouse_position();
if (_mouse_down) {
if (!iemb->is_pressed()) {
_mouse_down = false;
_mouse_button_down = -1;
if (_mouse_button_down == BUTTON_LEFT) {
handle_left_mouse_button_up(local_position, iemb);
}
commit_action();
}
} else {
if (has_point(local_position)) {
_mouse_down = true;
_mouse_button_down = iemb->get_button_index();
clear_preview();
if (_mouse_button_down == BUTTON_LEFT) {
handle_left_mouse_button_down(local_position, iemb);
} else if (_mouse_button_down == BUTTON_RIGHT) {
handle_right_mouse_button_down(local_position, iemb);
}
return true;
}
}
}
Ref<InputEventMouseMotion> iemm = event;
if (iemm.is_valid()) {
Vector2 local_position = get_local_mouse_position();
_mouse_position = get_global_mouse_position();
_cell_mouse_position = local_position;
if (has_point(local_position)) {
_was_mouse_outside = false;
if (_mouse_down) {
//handle_draw(local_position, event)
_cell_mouse_position = local_position;
tool_process(local_position, event);
update_textures();
update();
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
return true;
} else {
draw_brush_preview();
}
} else {
if (!_was_mouse_outside) {
clear_preview();
_was_mouse_outside = true;
}
}
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
}
Ref<InputEventKey> iek = event;
if (iek.is_valid()) {
if (iek->is_echo() || !iek->is_pressed()) {
return false;
}
int scancode = iek->get_physical_scancode_with_modifiers();
bool undo = false;
if (scancode == (KEY_Z | KEY_MASK_CTRL)) {
undo = true;
}
bool redo = false;
if (scancode == (KEY_Z | KEY_MASK_CTRL | KEY_MASK_SHIFT)) {
redo = true;
}
if (!undo && !redo) {
return false;
}
Vector2 local_position = get_local_mouse_position();
if (has_point(local_position)) {
if (redo) {
redo_action();
return true;
}
if (undo) {
undo_action();
return true;
}
}
}
return false;
}
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PaintCanvas::PaintCanvas() {
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_symmetry_x = false;
_symmetry_y = false;
_alpha_locked = false;
_brush_prefab = 0;
_brush_size = 1;
_current_tool = 0;
_previous_tool = 0;
_was_mouse_outside = true;
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_image.instance();
_preview_image.instance();
_image_texture.instance();
_preview_image_texture.instance();
_mouse_down = false;
_mouse_button_down = -1;
_picked_color = false;
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}
PaintCanvas::~PaintCanvas() {
}
void PaintCanvas::_on_size_changed() {
Vector2i size = get_size();
if (size.x <= 0 || size.y <= 0) {
_image->clear();
_preview_image->clear();
update_textures();
return;
}
if (_image->empty()) {
_image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
} else {
_image->crop(size.x, size.y);
}
if (_preview_image->empty()) {
_preview_image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
} else {
_preview_image->crop(size.x, size.y);
}
update_textures();
}
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void PaintCanvas::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect("size_changed", this, "_on_size_changed");
} break;
case NOTIFICATION_READY: {
if (!is_connected("current_tool_changed", this, "_on_tool_changed")) {
connect("current_tool_changed", this, "_on_tool_changed");
}
_on_tool_changed();
} break;
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case NOTIFICATION_DRAW: {
if (!_image->empty()) {
draw_texture(_image_texture, Point2());
}
if (!_preview_image->empty()) {
draw_texture(_preview_image_texture, Point2());
}
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} break;
}
}
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void PaintCanvas::_bind_methods() {
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ADD_SIGNAL(MethodInfo("brush_prefab_changed"));
ADD_SIGNAL(MethodInfo("brush_size_changed"));
ADD_SIGNAL(MethodInfo("current_tool_changed"));
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ClassDB::bind_method(D_METHOD("get_symmetry_x"), &PaintCanvas::get_symmetry_x);
ClassDB::bind_method(D_METHOD("set_symmetry_x", "val"), &PaintCanvas::set_symmetry_x);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_x"), "set_symmetry_x", "get_symmetry_x");
ClassDB::bind_method(D_METHOD("get_symmetry_y"), &PaintCanvas::get_symmetry_y);
ClassDB::bind_method(D_METHOD("set_symmetry_y", "val"), &PaintCanvas::set_symmetry_y);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_y"), "set_symmetry_y", "get_symmetry_y");
ClassDB::bind_method(D_METHOD("get_alpha_locked"), &PaintCanvas::get_alpha_locked);
ClassDB::bind_method(D_METHOD("set_alpha_locked", "val"), &PaintCanvas::set_alpha_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alpha_locked"), "set_alpha_locked", "get_alpha_locked");
ClassDB::bind_method(D_METHOD("get_brush_prefab"), &PaintCanvas::get_brush_prefab);
ClassDB::bind_method(D_METHOD("set_brush_prefab", "val"), &PaintCanvas::set_brush_prefab);
ADD_PROPERTY(PropertyInfo(Variant::INT, "brush_prefab"), "set_brush_prefab", "get_brush_prefab");
ClassDB::bind_method(D_METHOD("get_brush_size"), &PaintCanvas::get_brush_size);
ClassDB::bind_method(D_METHOD("set_brush_size", "val"), &PaintCanvas::set_brush_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "brush_size"), "set_brush_size", "get_brush_size");
ClassDB::bind_method(D_METHOD("get_current_tool"), &PaintCanvas::get_current_tool);
ClassDB::bind_method(D_METHOD("set_current_tool", "val"), &PaintCanvas::set_current_tool);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tool"), "set_current_tool", "get_current_tool");
ClassDB::bind_method(D_METHOD("get_previous_tool"), &PaintCanvas::get_previous_tool);
ClassDB::bind_method(D_METHOD("get_image_data_compressed"), &PaintCanvas::get_image_data_compressed);
ClassDB::bind_method(D_METHOD("set_image_data_compressed", "val"), &PaintCanvas::set_image_data_compressed);
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "image_data_compressed"), "set_image_data_compressed", "get_image_data_compressed");
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ClassDB::bind_method(D_METHOD("is_inside_canvas", "x", "y"), &PaintCanvas::is_inside_canvas);
ClassDB::bind_method(D_METHOD("set_pixel_arr", "pixels", "color"), &PaintCanvas::set_pixel_arr);
ClassDB::bind_method(D_METHOD("set_pixel_v", "pos", "color"), &PaintCanvas::set_pixel_v);
ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &PaintCanvas::set_pixel);
ClassDB::bind_method(D_METHOD("get_pixel_v", "pos"), &PaintCanvas::get_pixel_v);
ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &PaintCanvas::get_pixel);
ClassDB::bind_method(D_METHOD("set_preview_pixel_v", "pos", "color"), &PaintCanvas::set_preview_pixel_v);
ClassDB::bind_method(D_METHOD("set_preview_pixel", "x", "y", "color"), &PaintCanvas::set_preview_pixel);
ClassDB::bind_method(D_METHOD("get_preview_pixel_v", "pos"), &PaintCanvas::get_preview_pixel_v);
ClassDB::bind_method(D_METHOD("get_preview_pixel", "x", "y"), &PaintCanvas::get_preview_pixel);
ClassDB::bind_method(D_METHOD("validate_pixel_v", "pos"), &PaintCanvas::validate_pixel_v);
ClassDB::bind_method(D_METHOD("clear"), &PaintCanvas::clear);
ClassDB::bind_method(D_METHOD("clear_preview"), &PaintCanvas::clear_preview);
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ClassDB::bind_method(D_METHOD("update_textures"), &PaintCanvas::update_textures);
ClassDB::bind_method(D_METHOD("resize_crop", "width", "height"), &PaintCanvas::resize_crop);
ClassDB::bind_method(D_METHOD("resize_interpolate", "width", "height", "interpolation"), &PaintCanvas::resize_interpolate, Image::INTERPOLATE_BILINEAR);
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ClassDB::bind_method(D_METHOD("select_color", "x", "y"), &PaintCanvas::select_color);
ClassDB::bind_method(D_METHOD("select_same_color", "x", "y"), &PaintCanvas::select_same_color);
ClassDB::bind_method(D_METHOD("get_neighbouring_pixels", "x", "y"), &PaintCanvas::get_neighbouring_pixels);
ClassDB::bind_method(D_METHOD("get_image"), &PaintCanvas::get_image);
ClassDB::bind_method(D_METHOD("get_preview_image"), &PaintCanvas::get_preview_image);
ClassDB::bind_method(D_METHOD("get_image_texture"), &PaintCanvas::get_image_texture);
ClassDB::bind_method(D_METHOD("get_preview_image_texture"), &PaintCanvas::get_preview_image_texture);
ClassDB::bind_method(D_METHOD("handle_draw", "local_position", "event"), &PaintCanvas::handle_draw);
ClassDB::bind_method(D_METHOD("get_current_color"), &PaintCanvas::get_current_color);
ClassDB::bind_method(D_METHOD("draw_brush_preview"), &PaintCanvas::draw_brush_preview);
ClassDB::bind_method(D_METHOD("do_action", "arr"), &PaintCanvas::do_action);
ClassDB::bind_method(D_METHOD("commit_action"), &PaintCanvas::commit_action);
ClassDB::bind_method(D_METHOD("redo_action"), &PaintCanvas::redo_action);
ClassDB::bind_method(D_METHOD("undo_action"), &PaintCanvas::undo_action);
ClassDB::bind_method(D_METHOD("has_point", "pos"), &PaintCanvas::has_point);
ClassDB::bind_method(D_METHOD("get_action"), &PaintCanvas::get_action);
ClassDB::bind_method(D_METHOD("_on_tool_changed"), &PaintCanvas::_on_tool_changed);
ClassDB::bind_method(D_METHOD("tool_process", "local_position", "event"), &PaintCanvas::tool_process);
ClassDB::bind_method(D_METHOD("_on_size_changed"), &PaintCanvas::_on_size_changed);
BIND_ENUM_CONSTANT(TOOL_PENCIL);
BIND_ENUM_CONSTANT(TOOL_BRUSH);
BIND_ENUM_CONSTANT(TOOL_BUCKET);
BIND_ENUM_CONSTANT(TOOL_RAINBOW);
BIND_ENUM_CONSTANT(TOOL_LINE);
BIND_ENUM_CONSTANT(TOOL_RECT);
BIND_ENUM_CONSTANT(TOOL_DARKEN);
BIND_ENUM_CONSTANT(TOOL_BRIGHTEN);
BIND_ENUM_CONSTANT(TOOL_COLORPICKER);
BIND_ENUM_CONSTANT(TOOL_CUT);
BIND_ENUM_CONSTANT(TOOL_PASTECUT);
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}