2022-03-15 13:29:32 +01:00
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#include "item_enums.h"
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const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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2022-12-22 19:51:25 +01:00
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const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
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const String ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS = "Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
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2022-03-15 13:29:32 +01:00
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const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Wand,Quest Item";
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const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";
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const String ItemEnums::BINDING_STRING_ARMOR_TYPE = "None,Cloth,Leather,Mail,Plate";
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String ItemEnums::get_armor_type_string(int type) {
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switch (type) {
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case 0:
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return "none";
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case 1:
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return "cloth";
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case 2:
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return "leather";
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case 3:
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return "mail";
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case 4:
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return "plate";
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}
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return "";
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}
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