#include "item_enums.h" const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact"; const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact"; const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag"; const String ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS = "Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag"; const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Wand,Quest Item"; const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand"; const String ItemEnums::BINDING_STRING_ARMOR_TYPE = "None,Cloth,Leather,Mail,Plate"; String ItemEnums::get_armor_type_string(int type) { switch (type) { case 0: return "none"; case 1: return "cloth"; case 2: return "leather"; case 3: return "mail"; case 4: return "plate"; } return ""; }