pandemonium_engine/modules/entity_spell_system/entities/stats/stat_data.h

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2022-03-17 22:33:22 +01:00
#ifndef STAT_DATA_H
#define STAT_DATA_H
2023-12-17 23:21:54 +01:00
/*************************************************************************/
/* stat_data.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "scene/resources/curve.h"
#include "level_stat_data.h"
class StatData : public Resource {
GDCLASS(StatData, Resource);
public:
struct ModStat {
int target_stat_id;
int stat_id;
float multiplier;
};
enum {
MAX_MOD_STATS = 8,
};
public:
float get_base(int index);
void set_base(int index, float entry);
Ref<LevelStatData> get_level_stat_data();
void set_level_stat_data(Ref<LevelStatData> value);
bool has_mod_stats();
int get_mod_stat_count();
void set_mod_stat_count(int value);
int get_target_stat_id(int index);
void set_target_stat_id(int index, int value);
int get_mod_stat_id(int index);
void set_mod_stat_id(int index, int value);
float get_mod_stat_multiplier(int index);
void set_mod_stat_multiplier(int index, float value);
StatData();
~StatData();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
private:
Vector<float> _entries;
Ref<LevelStatData> _level_stat_data;
int _mod_stat_count;
ModStat _mod_stats[MAX_MOD_STATS];
};
#endif