pandemonium_engine/modules/steering_ai/gsai_steering_behavior.h

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#ifndef GSAI_STEERING_BEHAVIOR_H
#define GSAI_STEERING_BEHAVIOR_H
class GSAISteeringBehavior : public Reference {
GDCLASS(GSAISteeringBehavior, Reference);
public:
bool get_is_enabled() const;
void set_is_enabled(const bool val);
GSAISteeringAgent get_ *agent();
void set_ *agent(const GSAISteeringAgent &val);
void calculate_steering(const GSAITargetAcceleration &acceleration);
void _calculate_steering(const GSAITargetAcceleration &acceleration);
GSAISteeringBehavior();
~GSAISteeringBehavior();
protected:
static void _bind_methods();
// Base class for all steering behaviors.
//
// Steering behaviors calculate the linear and the angular acceleration to be
// to the agent that owns them.
//
// The `calculate_steering` function is the entry point for all behaviors.
// Individual steering behaviors encapsulate the steering logic.
// @category - Base types
// If `false`, all calculations return zero amounts of acceleration.
bool is_enabled = true;
// The AI agent on which the steering behavior bases its calculations.
GSAISteeringAgent *agent;
// Sets the `acceleration` with the behavior's desired amount of acceleration.
};
#endif