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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Navigation2D" inherits= "Node2D" version= "4.5" >
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<brief_description >
2D navigation and pathfinding node.
</brief_description>
<description >
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
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</description>
<tutorials >
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<link title= "2D Navigation Demo" > https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
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</tutorials>
<methods >
<method name= "get_closest_point" qualifiers= "const" >
<return type= "Vector2" />
<argument index= "0" name= "to_point" type= "Vector2" />
<description >
Returns the navigation point closest to the point given. Points are in local coordinate space.
</description>
</method>
<method name= "get_closest_point_owner" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "to_point" type= "Vector2" />
<description >
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Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance].
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</description>
</method>
<method name= "get_rid" qualifiers= "const" >
<return type= "RID" />
<description >
Returns the object's [RID].
</description>
</method>
<method name= "get_simple_path" qualifiers= "const" >
<return type= "PoolVector2Array" />
<argument index= "0" name= "start" type= "Vector2" />
<argument index= "1" name= "end" type= "Vector2" />
<argument index= "2" name= "optimize" type= "bool" default= "true" />
<description >
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
</description>
</method>
</methods>
<members >
<member name= "cell_size" type= "float" setter= "set_cell_size" getter= "get_cell_size" default= "1.0" >
The XY plane cell size to use for fields.
</member>
<member name= "edge_connection_margin" type= "float" setter= "set_edge_connection_margin" getter= "get_edge_connection_margin" default= "1.0" >
This value is used to detect the near edges to connect compatible regions.
</member>
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<member name= "navigation_layers" type= "int" setter= "set_navigation_layers" getter= "get_navigation_layers" default= "1" >
A bitfield determining all navigation map layers the navigation can use on a [method Navigation2D.get_simple_path] path query.
</member>
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</members>
<constants >
</constants>
</class>