2022-06-09 12:19:30 +02:00
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/*************************************************************************/
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/* editor_locale_dialog.h */
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/*************************************************************************/
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2024-04-21 15:27:36 +02:00
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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2022-06-09 12:19:30 +02:00
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/*************************************************************************/
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2024-04-21 15:27:36 +02:00
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/* Copyright (c) 2022-present Péter Magyar. */
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2022-06-09 12:19:30 +02:00
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2024-04-21 15:27:36 +02:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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2022-06-09 12:19:30 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_LOCALE_DIALOG_H
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#define EDITOR_LOCALE_DIALOG_H
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2024-04-06 13:46:57 +02:00
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#include "core/string/translation.h"
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#include "scene/gui/dialogs.h"
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class Button;
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class HBoxContainer;
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class VBoxContainer;
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class LineEdit;
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class Tree;
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class OptionButton;
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class UndoRedo;
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class EditorLocaleDialog : public ConfirmationDialog {
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GDCLASS(EditorLocaleDialog, ConfirmationDialog);
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enum LocaleFilter {
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SHOW_ALL_LOCALES,
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SHOW_ONLY_SELECTED_LOCALES,
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};
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HBoxContainer *hb_locale = nullptr;
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VBoxContainer *vb_script_list = nullptr;
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OptionButton *filter_mode = nullptr;
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Button *edit_filters = nullptr;
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Button *advanced = nullptr;
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LineEdit *lang_code = nullptr;
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LineEdit *script_code = nullptr;
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LineEdit *country_code = nullptr;
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LineEdit *variant_code = nullptr;
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Tree *lang_list = nullptr;
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Tree *script_list = nullptr;
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Tree *cnt_list = nullptr;
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UndoRedo *undo_redo = nullptr;
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bool locale_set = false;
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bool updating_lists = false;
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protected:
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static void _bind_methods();
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virtual void _post_popup();
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virtual void ok_pressed();
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void _item_selected();
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void _filter_lang_option_changed();
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void _filter_script_option_changed();
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void _filter_cnt_option_changed();
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void _filter_mode_changed(int p_mode);
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void _edit_filters(bool p_checked);
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void _toggle_advanced(bool p_checked);
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void _update_tree();
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public:
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EditorLocaleDialog();
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void set_locale(const String &p_locale);
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void popup_locale_dialog();
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};
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#endif // EDITOR_LOCALE_DIALOG_H
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