/*************************************************************************/ /* editor_locale_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_LOCALE_DIALOG_H #define EDITOR_LOCALE_DIALOG_H #include "core/string/translation.h" #include "scene/gui/dialogs.h" class Button; class HBoxContainer; class VBoxContainer; class LineEdit; class Tree; class OptionButton; class UndoRedo; class EditorLocaleDialog : public ConfirmationDialog { GDCLASS(EditorLocaleDialog, ConfirmationDialog); enum LocaleFilter { SHOW_ALL_LOCALES, SHOW_ONLY_SELECTED_LOCALES, }; HBoxContainer *hb_locale = nullptr; VBoxContainer *vb_script_list = nullptr; OptionButton *filter_mode = nullptr; Button *edit_filters = nullptr; Button *advanced = nullptr; LineEdit *lang_code = nullptr; LineEdit *script_code = nullptr; LineEdit *country_code = nullptr; LineEdit *variant_code = nullptr; Tree *lang_list = nullptr; Tree *script_list = nullptr; Tree *cnt_list = nullptr; UndoRedo *undo_redo = nullptr; bool locale_set = false; bool updating_lists = false; protected: static void _bind_methods(); virtual void _post_popup(); virtual void ok_pressed(); void _item_selected(); void _filter_lang_option_changed(); void _filter_script_option_changed(); void _filter_cnt_option_changed(); void _filter_mode_changed(int p_mode); void _edit_filters(bool p_checked); void _toggle_advanced(bool p_checked); void _update_tree(); public: EditorLocaleDialog(); void set_locale(const String &p_locale); void popup_locale_dialog(); }; #endif // EDITOR_LOCALE_DIALOG_H