pandemonium_engine/modules/users/singleton/user_db.h

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#ifndef USER_DB_H
#define USER_DB_H
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/*************************************************************************/
/* user_db.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h"
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#include "core/os/rw_lock.h"
#include "core/string/ustring.h"
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#include "core/object/object.h"
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class UserManager;
class User;
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class UserDB : public Object {
GDCLASS(UserDB, Object);
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public:
//TODO
//get_user_id
//get_user_index
//get_user_count
//get_users
//get_users_bind
//delete_user_id
//delete_user_index
//delete_user_name
//remove_user...
//clear
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Ref<User> get_user(const int id);
Ref<User> get_user_name(const String &user_name);
Ref<User> get_user_email(const String &user_email);
void save_user(const Ref<User> &user);
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Ref<User> create_user();
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bool is_username_taken(const String &user_name);
bool is_email_taken(const String &email);
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UserManager *get_user_manager();
void set_user_manager(UserManager *um);
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static UserDB *get_singleton();
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UserDB();
~UserDB();
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protected:
static void _bind_methods();
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Node *get_user_manager_bind();
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UserManager *_user_manager;
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static UserDB *_self;
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Vector<Ref<User>> _users;
RWLock _lock;
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};
#endif