pandemonium_engine/modules/users/singleton/user_db.h

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#ifndef USER_DB_H
#define USER_DB_H
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#include "core/os/rw_lock.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/containers/vector.h"
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#include "core/object/object.h"
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class UserManager;
class User;
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class UserDB : public Object {
GDCLASS(UserDB, Object);
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public:
//TODO
//get_user_id
//get_user_index
//get_user_count
//get_users
//get_users_bind
//delete_user_id
//delete_user_index
//delete_user_name
//remove_user...
//clear
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Ref<User> get_user(const int id);
Ref<User> get_user_name(const String &user_name);
Ref<User> get_user_email(const String &user_email);
void save_user(const Ref<User> &user);
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Ref<User> create_user();
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bool is_username_taken(const String &user_name);
bool is_email_taken(const String &email);
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UserManager *get_user_manager();
void set_user_manager(UserManager *um);
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static UserDB *get_singleton();
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UserDB();
~UserDB();
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protected:
static void _bind_methods();
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Node *get_user_manager_bind();
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UserManager *_user_manager;
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static UserDB *_self;
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Vector<Ref<User>> _users;
RWLock _lock;
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};
#endif