pandemonium_engine/modules/material_maker/nodes/transform/shear.cpp

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/*************************************************************************/
/* shear.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "shear.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMShear::get_image() {
return image;
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}
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void MMShear::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
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}
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Ref<MMNodeUniversalProperty> MMShear::get_input() {
return input;
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}
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void MMShear::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
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}
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int MMShear::get_direction() const {
return direction;
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}
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void MMShear::set_direction(const int val) {
direction = val;
set_dirty(true);
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}
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float MMShear::get_amount() const {
return amount;
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}
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void MMShear::set_amount(const float val) {
amount = val;
set_dirty(true);
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}
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float MMShear::get_center() const {
return center;
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}
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void MMShear::set_center(const float val) {
center = val;
set_dirty(true);
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}
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void MMShear::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input ");
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if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
//image.force_override = true;
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register_input_property(input);
register_output_property(image);
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}
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void MMShear::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_texture_universal(image);
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Array arr;
arr.push_back("Horizontal");
arr.push_back("Vertical");
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mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr);
mm_graph_node->add_slot_float("get_amount", "set_amount", "Amount", 0.01);
mm_graph_node->add_slot_float("get_center", "set_center", "Center", 0.01);
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}
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void MMShear::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
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}
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Color MMShear::_get_value_for(const Vector2 &uv, const int pseed) {
//$in($uv+$amount*($uv.yx-vec2($center))*vec2($direction));
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if (direction == 0) {
return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(1, 0));
} else if (direction == 1) {
return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(0, 1));
}
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return Color(0, 0, 0, 1);
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}
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MMShear::MMShear() {
direction = 0;
amount = 1;
center = 0;
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}
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MMShear::~MMShear() {
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}
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void MMShear::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMShear::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMShear::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMShear::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMShear::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_direction"), &MMShear::get_direction);
ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMShear::set_direction);
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
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ClassDB::bind_method(D_METHOD("get_amount"), &MMShear::get_amount);
ClassDB::bind_method(D_METHOD("set_amount", "value"), &MMShear::set_amount);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount"), "set_amount", "get_amount");
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ClassDB::bind_method(D_METHOD("get_center"), &MMShear::get_center);
ClassDB::bind_method(D_METHOD("set_center", "value"), &MMShear::set_center);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "center"), "set_center", "get_center");
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}