/*************************************************************************/ /* shear.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shear.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMShear::get_image() { return image; } void MMShear::set_image(const Ref &val) { image = val; } Ref MMShear::get_input() { return input; } void MMShear::set_input(const Ref &val) { input = val; } int MMShear::get_direction() const { return direction; } void MMShear::set_direction(const int val) { direction = val; set_dirty(true); } float MMShear::get_amount() const { return amount; } void MMShear::set_amount(const float val) { amount = val; set_dirty(true); } float MMShear::get_center() const { return center; } void MMShear::set_center(const float val) { center = val; set_dirty(true); } void MMShear::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR); input->set_default_value(Color(0, 0, 0, 1)); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); input->set_slot_name(">>> Input "); if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); //image.force_override = true; register_input_property(input); register_output_property(image); } void MMShear::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_texture_universal(image); Array arr; arr.push_back("Horizontal"); arr.push_back("Vertical"); mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr); mm_graph_node->add_slot_float("get_amount", "set_amount", "Amount", 0.01); mm_graph_node->add_slot_float("get_center", "set_center", "Center", 0.01); } void MMShear::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } Color MMShear::_get_value_for(const Vector2 &uv, const int pseed) { //$in($uv+$amount*($uv.yx-vec2($center))*vec2($direction)); if (direction == 0) { return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(1, 0)); } else if (direction == 1) { return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(0, 1)); } return Color(0, 0, 0, 1); } MMShear::MMShear() { direction = 0; amount = 1; center = 0; } MMShear::~MMShear() { } void MMShear::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMShear::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMShear::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &MMShear::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMShear::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_direction"), &MMShear::get_direction); ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMShear::set_direction); ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction"); ClassDB::bind_method(D_METHOD("get_amount"), &MMShear::get_amount); ClassDB::bind_method(D_METHOD("set_amount", "value"), &MMShear::set_amount); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount"), "set_amount", "get_amount"); ClassDB::bind_method(D_METHOD("get_center"), &MMShear::get_center); ClassDB::bind_method(D_METHOD("set_center", "value"), &MMShear::set_center); ADD_PROPERTY(PropertyInfo(Variant::REAL, "center"), "set_center", "get_center"); }