pandemonium_engine/doc/classes/Vector3i.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector3i" version="3.12">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="Vector3i">
<return type="Vector3i" />
<argument index="0" name="x" type="int" />
<argument index="1" name="y" type="int" />
<argument index="2" name="z" type="int" />
<description>
</description>
</method>
<method name="Vector3i">
<return type="Vector3i" />
<argument index="0" name="from" type="Vector3" />
<description>
</description>
</method>
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<method name="abs">
<return type="Vector3i" />
<description>
</description>
</method>
<method name="clamp">
<return type="Vector3i" />
<argument index="0" name="min" type="Vector3i" />
<argument index="1" name="max" type="Vector3i" />
<description>
</description>
</method>
<method name="get_axis">
<return type="int" />
<argument index="0" name="axis" type="int" />
<description>
</description>
</method>
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<method name="length">
<return type="float" />
<description>
</description>
</method>
<method name="length_squared">
<return type="float" />
<description>
</description>
</method>
<method name="linear_interpolate">
<return type="Vector3i" />
<argument index="0" name="to" type="Vector3i" />
<argument index="1" name="weight" type="float" />
<description>
</description>
</method>
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<method name="max_axis">
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<return type="int" />
<description>
</description>
</method>
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<method name="min_axis">
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<return type="int" />
<description>
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</description>
</method>
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<method name="set_all">
<argument index="0" name="value" type="int" />
<description>
</description>
</method>
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<method name="set_axis">
<argument index="0" name="axis" type="int" />
<argument index="1" name="value" type="int" />
<description>
</description>
</method>
<method name="sign">
<return type="Vector3i" />
<description>
</description>
</method>
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<method name="to_vector3">
<return type="Vector3" />
<description>
</description>
</method>
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<method name="zero">
<description>
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</description>
</method>
</methods>
<members>
<member name="x" type="int" setter="" getter="" default="0">
</member>
<member name="y" type="int" setter="" getter="" default="0">
</member>
<member name="z" type="int" setter="" getter="" default="0">
</member>
</members>
<constants>
<constant name="AXIS_X" value="0">
</constant>
<constant name="AXIS_Y" value="1">
</constant>
<constant name="AXIS_Z" value="2">
</constant>
<constant name="ZERO" value="Vector3i( 0, 0, 0 )">
</constant>
<constant name="ONE" value="Vector3i( 1, 1, 1 )">
</constant>
<constant name="LEFT" value="Vector3i( -1, 0, 0 )">
</constant>
<constant name="RIGHT" value="Vector3i( 1, 0, 0 )">
</constant>
<constant name="UP" value="Vector3i( 0, 1, 0 )">
</constant>
<constant name="DOWN" value="Vector3i( 0, -1, 0 )">
</constant>
<constant name="FORWARD" value="Vector3i( 0, 0, -1 )">
</constant>
<constant name="BACK" value="Vector3i( 0, 0, 1 )">
</constant>
</constants>
</class>