#ifndef GSAIPROXIMITY_H #define GSAIPROXIMITY_H class GSAIProximity : public Reference { GDCLASS(GSAIProximity, Reference); public: GSAISteeringAgent get_ *agent(); void set_ *agent(const GSAISteeringAgent &val); Array get_agents(); void set_agents(const Array &val); int find_neighbors(const FuncRef &_callback); int _find_neighbors(const FuncRef &_callback); GSAIProximity(); ~GSAIProximity(); protected: static void _bind_methods(); // Base container type that stores data to find the neighbors of an agent. // @category - Proximities // @tags - abstract // The owning agent whose neighbors are found in the group GSAISteeringAgent *agent; // The agents who are part of this group and could be potential neighbors Array agents = Array(); // Returns a number of neighbors based on a `callback` function. // // `_find_neighbors` calls `callback` for each agent in the `agents` array and // adds one to the count if its `callback` returns true. // @tags - virtual }; #endif