pandemonium_engine/modules/unit_test/unit_test_runner.h

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#ifndef UNIT_TEST_RUNNER_H
#define UNIT_TEST_RUNNER_H
#include "scene/main/node.h"
class UnitTestRunner : public Node {
GDCLASS(UnitTestRunner, Node);
public:
// after enter tree gets all tests from db, call process on them when one returns true, go to the next one, exit after done
//should have api to easily get things that references can't get to easily but needed
UnitTestRunner();
~UnitTestRunner();
protected:
static void _bind_methods();
};
#endif