Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed.
If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons.
You can use [method remove_button] method to remove a button created with this method from the dialog.
</description>
</method>
<methodname="add_cancel">
<returntype="Button"/>
<argumentindex="0"name="name"type="String"/>
<description>
Adds a button with label [code]name[/code] and a cancel action to the dialog and returns the created button.
You can use [method remove_button] method to remove a button created with this method from the dialog.
</description>
</method>
<methodname="get_label">
<returntype="Label"/>
<description>
Returns the label used for built-in text.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<methodname="get_ok">
<returntype="Button"/>
<description>
Returns the OK [Button] instance.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<methodname="register_text_enter">
<returntype="void"/>
<argumentindex="0"name="line_edit"type="Node"/>
<description>
Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted.
</description>
</method>
<methodname="remove_button">
<returntype="void"/>
<argumentindex="0"name="button"type="Control"/>
<description>
Removes the [code]button[/code] from the dialog. Does NOT free the [code]button[/code]. The [code]button[/code] must be a [Button] added with [method add_button] or [method add_cancel] method. After removal, pressing the [code]button[/code] will no longer emit this dialog's [signal custom_action] signal or cancel this dialog.
If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.
[b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK.