mirror of
https://github.com/Relintai/pandemonium_engine.git
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33 lines
859 B
C++
33 lines
859 B
C++
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#ifndef UNIT_TEST_MANAGER_H
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#define UNIT_TEST_MANAGER_H
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#include "core/object/object.h"
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class UnitTestDB : public Object {
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GDCLASS(UnitTestDB, Object);
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public:
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//UnitTests api
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//testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually)
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//main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests
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//should probably have folders settings (also in project settings) -> only load them if necessary
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//api for registering unit tests manually -> keep them separate
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//api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it
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static UnitTestDB *get_singleton();
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UnitTestDB();
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~UnitTestDB();
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protected:
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static void _bind_methods();
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private:
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static UnitTestDB *_instance;
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};
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#endif
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