pandemonium_engine/editor/plugins/theme_editor_preview.h

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#ifndef THEME_EDITOR_PREVIEW_H
#define THEME_EDITOR_PREVIEW_H
/*************************************************************************/
/* theme_editor_preview.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/theme.h"
#include "editor/editor_node.h"
#include "core/color.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "scene/resources/font.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/style_box.h"
class Button;
class ColorRect;
class Control;
class InputEvent;
class MarginContainer;
class ScrollContainer;
class Theme;
struct Vector2;
class ThemeEditorPreview : public VBoxContainer {
GDCLASS(ThemeEditorPreview, VBoxContainer);
ScrollContainer *preview_container;
ColorRect *preview_bg;
MarginContainer *preview_overlay;
Control *picker_overlay;
Control *hovered_control = nullptr;
struct ThemeCache {
Ref<StyleBox> preview_picker_overlay;
Color preview_picker_overlay_color;
Ref<StyleBox> preview_picker_label;
Ref<Font> preview_picker_font;
} theme_cache;
double time_left = 0;
void _propagate_redraw(Control *p_at);
void _refresh_interval();
void _preview_visibility_changed();
void _picker_button_cbk();
Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
void _draw_picker_overlay();
void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
void _reset_picker_overlay();
protected:
HBoxContainer *preview_toolbar;
MarginContainer *preview_content;
Button *picker_button;
void add_preview_overlay(Control *p_overlay);
void _notification(int p_what);
static void _bind_methods();
public:
void set_preview_theme(const Ref<Theme> &p_theme);
ThemeEditorPreview();
};
class DefaultThemeEditorPreview : public ThemeEditorPreview {
GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
public:
DefaultThemeEditorPreview();
};
class SceneThemeEditorPreview : public ThemeEditorPreview {
GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
Ref<PackedScene> loaded_scene;
Button *reload_scene_button;
void _reload_scene();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
bool set_preview_scene(const String &p_path);
String get_preview_scene_path() const;
SceneThemeEditorPreview();
};
#endif // THEME_EDITOR_PREVIEW_H