pandemonium_engine/modules/steering_ai/doc_classes/GSAIUtils.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GSAIUtils" inherits="Object" version="4.1">
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<brief_description>
Math and vector utility functions.
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</brief_description>
<description>
Math and vector utility functions.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="angle_to_vector2">
<return type="Vector2" />
<argument index="0" name="angle" type="float" />
<description>
Returns a directional vector from the given orientation angle. This assumes orientation for 2D agents or 3D agents that are upright and rotate around the Y axis.
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</description>
</method>
<method name="clampedv3">
<return type="Vector3" />
<argument index="0" name="vector" type="Vector3" />
<argument index="1" name="limit" type="float" />
<description>
Returns the vector with its length capped to limit.
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</description>
</method>
<method name="to_vector2">
<return type="Vector2" />
<argument index="0" name="vector" type="Vector3" />
<description>
Returns a vector2 with vector's x and y components.
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</description>
</method>
<method name="to_vector3">
<return type="Vector3" />
<argument index="0" name="vector" type="Vector2" />
<description>
Returns a vector3 with vector's x and y components and 0 in z.
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</description>
</method>
<method name="vector2_to_angle">
<return type="float" />
<argument index="0" name="vector" type="Vector2" />
<description>
Returns an angle in radians between the positive X axis and the vector.
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</description>
</method>
<method name="vector3_to_angle">
<return type="float" />
<argument index="0" name="vector" type="Vector3" />
<description>
Returns an angle in radians between the positive X axis and the vector. This assumes orientation for 3D agents that are upright and rotate around the Y axis.
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</description>
</method>
</methods>
<constants>
</constants>
</class>