pandemonium_engine/modules/procedural_tree_3d/procedural_tree_mesh.h

69 lines
1.8 KiB
C++
Raw Normal View History

2024-09-08 13:28:45 +02:00
#ifndef PROCEDURAL_TREE_3D_MESH_H
#define PROCEDURAL_TREE_3D_MESH_H
2024-09-08 13:28:45 +02:00
#include "scene/resources/mesh/mesh.h"
class ProceduralTreeMesh : public Mesh {
GDCLASS(ProceduralTreeMesh, Mesh);
public:
2024-09-08 13:28:45 +02:00
enum TreeSurfaces {
TREE_SURFACE_TRUNK = 0,
TREE_SURFACE_TWIG = 1,
TREE_SURFACE_COUNT,
};
2024-09-08 13:28:45 +02:00
virtual int get_surface_count() const;
virtual int surface_get_array_len(int p_idx) const;
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
virtual void set_blend_shape_name(int p_index, const StringName &p_name);
virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_trunk_material(const Ref<Material> &p_material);
Ref<Material> get_trunk_material() const;
void set_twig_material(const Ref<Material> &p_material);
Ref<Material> get_twig_material() const;
Array get_mesh_arrays() const;
void set_custom_aabb(const AABB &p_custom);
AABB get_custom_aabb() const;
ProceduralTreeMesh();
~ProceduralTreeMesh();
protected:
static void _bind_methods();
2024-09-08 13:28:45 +02:00
void _request_update();
private:
RID mesh;
struct TreeSurface {
Ref<Material> material;
};
TreeSurface _surfaces[TREE_SURFACE_COUNT];
mutable AABB aabb;
AABB custom_aabb;
mutable bool pending_request;
void _update() const;
};
VARIANT_ENUM_CAST(ProceduralTreeMesh::TreeSurfaces);
2024-09-08 13:28:45 +02:00
#endif