pandemonium_engine/modules/procedural_tree_3d/procedural_tree_3d_mesh.h

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#ifndef PROCEDURAL_TREE_3D
#define PROCEDURAL_TREE_3D
#include "scene/main/spatial.h"
class ProceduralTree3D : public Spatial {
GDCLASS(ProceduralTree3D, Spatial);
public:
ProceduralTree3D();
~ProceduralTree3D();
protected:
void _notification(int p_what);
static void _bind_methods();
};
#endif