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20 lines
306 B
C++
20 lines
306 B
C++
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#ifndef PROCEDURAL_TREE_3D
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#define PROCEDURAL_TREE_3D
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#include "scene/main/spatial.h"
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class ProceduralTree3D : public Spatial {
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GDCLASS(ProceduralTree3D, Spatial);
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public:
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ProceduralTree3D();
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~ProceduralTree3D();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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};
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#endif
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