pandemonium_engine/modules/users/managers/user_manager_static.h

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#ifndef USER_MANAGER_STATIC_H
#define USER_MANAGER_STATIC_H
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/*************************************************************************/
/* user_manager_static.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/reference.h"
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#include "core/os/rw_lock.h"
#include "core/string/ustring.h"
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#include "user_manager.h"
class User;
class UserManagerStatic : public UserManager {
GDCLASS(UserManagerStatic, UserManager);
public:
Ref<User> _get_user(const int id);
Ref<User> _get_user_name(const String &user);
Ref<User> _get_user_email(const String &user_email);
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void _save_user(Ref<User> user);
Ref<User> _create_user();
bool _is_username_taken(const String &user_name);
bool _is_email_taken(const String &email);
Vector<Ref<User>> get_all();
Vector<Variant> get_users();
void set_users(const Vector<Variant> &users);
String get_create_user_name_bind();
void set_create_user_name_bind(const String &val);
String get_create_user_email_bind();
void set_create_user_email_bind(const String &val);
String get_create_user_password_bind();
void set_create_user_password_bind(const String &val);
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UserManagerStatic();
~UserManagerStatic();
protected:
void _editor_create_user_button(const StringName &p_property);
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static void _bind_methods();
Vector<Ref<User>> _users;
String _create_user_name;
String _create_user_email;
String _create_user_password;
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};
#endif