#ifndef USER_MANAGER_STATIC_H #define USER_MANAGER_STATIC_H /*************************************************************************/ /* user_manager_static.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/reference.h" #include "core/os/rw_lock.h" #include "core/string/ustring.h" #include "user_manager.h" class User; class UserManagerStatic : public UserManager { GDCLASS(UserManagerStatic, UserManager); public: Ref _get_user(const int id); Ref _get_user_name(const String &user); Ref _get_user_email(const String &user_email); void _save_user(Ref user); Ref _create_user(); bool _is_username_taken(const String &user_name); bool _is_email_taken(const String &email); Vector> get_all(); Vector get_users(); void set_users(const Vector &users); String get_create_user_name_bind(); void set_create_user_name_bind(const String &val); String get_create_user_email_bind(); void set_create_user_email_bind(const String &val); String get_create_user_password_bind(); void set_create_user_password_bind(const String &val); UserManagerStatic(); ~UserManagerStatic(); protected: void _editor_create_user_button(const StringName &p_property); static void _bind_methods(); Vector> _users; String _create_user_name; String _create_user_email; String _create_user_password; }; #endif