pandemonium_engine/modules/paint/nodes/paint_canvas.h

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#ifndef PAINT_CANVAS_H
#define PAINT_CANVAS_H
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#include "core/object/reference.h"
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#include "paint_node.h"
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class Image;
class ImageTexture;
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class PaintCanvas : public PaintNode {
GDCLASS(PaintCanvas, PaintNode);
public:
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bool get_symmetry_x() const;
void set_symmetry_x(const bool val);
bool get_symmetry_y() const;
void set_symmetry_y(const bool val);
bool get_alpha_locked() const;
void set_alpha_locked(const bool val);
bool is_inside_canvas(const int x, const int y);
void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
void set_pixel_v(const Vector2i &pos, const Color &color);
void set_pixel(const int x, const int y, const Color &color);
Color get_pixel_v(const Vector2i &pos);
Color get_pixel(const int x, const int y);
void set_preview_pixel_v(const Vector2i &pos, const Color &color);
void set_preview_pixel(const int x, const int y, const Color &color);
Color get_preview_pixel_v(const Vector2i &pos);
Color get_preview_pixel(const int x, const int y);
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bool validate_pixel_v(const Vector2i &pos) const;
void clear();
void clear_preview();
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void update_textures();
PoolVector2iArray select_color(const int p_x, const int p_y);
PoolVector2iArray select_same_color(const int p_x, const int p_y);
PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
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PaintCanvas();
~PaintCanvas();
protected:
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void _notification(int p_what);
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static void _bind_methods();
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bool _symmetry_x;
bool _symmetry_y;
bool _alpha_locked;
Ref<Image> _image;
Ref<Image> _preview_image;
Ref<ImageTexture> _image_texture;
Ref<ImageTexture> _preview_image_texture;
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};
#endif