pandemonium_engine/modules/steering_ai/behaviors/gsai_follow_path.cpp

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#include "gsai_follow_path.h"
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#include "../gsai_path.h"
#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
Ref<GSAIPath> GSAIFollowPath::get_path() {
return path;
}
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void GSAIFollowPath::set_path(const Ref<GSAIPath> &val) {
path = val;
}
float GSAIFollowPath::get_path_offset() const {
return path_offset;
}
void GSAIFollowPath::set_path_offset(const float val) {
path_offset = val;
}
bool GSAIFollowPath::get_is_arrive_enabled() const {
return is_arrive_enabled;
}
void GSAIFollowPath::set_is_arrive_enabled(const bool val) {
is_arrive_enabled = val;
}
float GSAIFollowPath::get_prediction_time() const {
return prediction_time;
}
void GSAIFollowPath::set_prediction_time(const float val) {
prediction_time = val;
}
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void GSAIFollowPath::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
ERR_FAIL_COND(!agent.is_valid());
ERR_FAIL_COND(!path.is_valid());
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Vector3 location;
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if (prediction_time == 0) {
location = agent->get_position();
} else {
location = agent->get_position() + (agent->get_linear_velocity() * prediction_time);
}
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float distance = path->calculate_distance(location);
float target_distance = distance + path_offset;
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if (prediction_time > 0 && path->get_is_open()) {
if (target_distance < path->calculate_distance(agent->get_position())) {
target_distance = path->get_length();
}
}
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Vector3 target_position = path->calculate_target_position(target_distance);
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if (is_arrive_enabled && path->get_is_open()) {
if (path_offset >= 0) {
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if (target_distance > path->get_length() - deceleration_radius) {
arrive(acceleration, target_position);
return;
}
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} else {
if (target_distance < deceleration_radius) {
arrive(acceleration, target_position);
return;
}
}
}
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Vector3 linear = (target_position - agent->get_position()).normalized();
linear *= agent->get_linear_acceleration_max();
acceleration->set_linear(linear);
acceleration->set_angular(0);
}
GSAIFollowPath::GSAIFollowPath() {
path_offset = 0.0;
is_arrive_enabled = true;
prediction_time = 0.0;
}
GSAIFollowPath::~GSAIFollowPath() {
}
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void GSAIFollowPath::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_path"), &GSAIFollowPath::get_path);
ClassDB::bind_method(D_METHOD("set_path", "value"), &GSAIFollowPath::set_path);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "path", PROPERTY_HINT_RESOURCE_TYPE, "GSAIPath"), "set_path", "get_path");
ClassDB::bind_method(D_METHOD("get_path_offset"), &GSAIFollowPath::get_path_offset);
ClassDB::bind_method(D_METHOD("set_path_offset", "value"), &GSAIFollowPath::set_path_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_offset"), "set_path_offset", "get_path_offset");
ClassDB::bind_method(D_METHOD("get_is_arrive_enabled"), &GSAIFollowPath::get_is_arrive_enabled);
ClassDB::bind_method(D_METHOD("set_is_arrive_enabled", "value"), &GSAIFollowPath::set_is_arrive_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_arrive_enabled"), "set_is_arrive_enabled", "get_is_arrive_enabled");
ClassDB::bind_method(D_METHOD("get_prediction_time"), &GSAIFollowPath::get_prediction_time);
ClassDB::bind_method(D_METHOD("set_prediction_time", "value"), &GSAIFollowPath::set_prediction_time);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "prediction_time"), "set_prediction_time", "get_prediction_time");
}