pandemonium_engine/modules/terraman_2d/data/terrain_2d_light.h

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#ifndef TERRAIN_2D_LIGHT_H
#define TERRAIN_2D_LIGHT_H
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#include "core/math/color.h"
#include "core/object/reference.h"
#include "core/containers/vector.h"
class Terrain2DLight : public Reference {
GDCLASS(Terrain2DLight, Reference);
public:
int get_world_position_x() const;
int get_world_position_y() const;
Vector2 get_world_position();
void set_world_position(const int x, const int y);
Color get_color() const;
void set_color(const Color &color);
float get_size() const;
void set_size(const float strength);
Terrain2DLight();
~Terrain2DLight();
private:
static void _bind_methods();
private:
int _world_position_x;
int _world_position_y;
Color _color;
int _size;
};
#endif