2022-03-17 22:33:22 +01:00
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#ifndef TERRAIN_2D_LIGHT_H
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#define TERRAIN_2D_LIGHT_H
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2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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2022-08-17 11:38:15 +02:00
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#include "core/math/color.h"
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2022-08-17 13:45:14 +02:00
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#include "core/object/reference.h"
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2022-08-17 12:53:49 +02:00
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#include "core/containers/vector.h"
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2022-03-15 13:29:32 +01:00
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class Terrain2DLight : public Reference {
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GDCLASS(Terrain2DLight, Reference);
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public:
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int get_world_position_x() const;
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int get_world_position_y() const;
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Vector2 get_world_position();
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void set_world_position(const int x, const int y);
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Color get_color() const;
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void set_color(const Color &color);
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float get_size() const;
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void set_size(const float strength);
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Terrain2DLight();
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~Terrain2DLight();
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private:
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static void _bind_methods();
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private:
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int _world_position_x;
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int _world_position_y;
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Color _color;
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int _size;
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};
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#endif
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