2022-03-17 22:33:22 +01:00
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#ifndef PROP_CACHE_H
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#define PROP_CACHE_H
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2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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#include "core/bind/core_bind.h"
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2022-08-17 11:38:15 +02:00
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#include "core/math/color.h"
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2022-08-17 12:53:49 +02:00
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#include "core/containers/hash_map.h"
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2022-08-17 13:45:14 +02:00
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#include "core/object/object.h"
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#include "core/object/reference.h"
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2022-08-17 12:53:49 +02:00
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#include "core/containers/vector.h"
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2022-03-15 13:29:32 +01:00
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2023-12-10 14:59:22 +01:00
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#include "scene/resources/material/material.h"
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2022-03-15 13:29:32 +01:00
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#include "core/os/mutex.h"
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#include "../props/prop_data.h"
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2022-10-05 10:25:48 +02:00
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#include "modules/modules_enabled.gen.h"
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2022-03-15 13:29:32 +01:00
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class PropMaterialCache;
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class TiledWallData;
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class PropCache : public Object {
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GDCLASS(PropCache, Object);
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public:
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static PropCache *get_singleton();
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StringName get_default_prop_material_cache_class();
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void set_default_prop_material_cache_class(const StringName &cls_name);
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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int get_texture_flags() const;
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void set_texture_flags(const int flags);
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int get_max_atlas_size() const;
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void set_max_atlas_size(const int size);
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bool get_keep_original_atlases() const;
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void set_keep_original_atlases(const bool value);
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Color get_background_color() const;
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void set_background_color(const Color &color);
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int get_margin() const;
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void set_margin(const int margin);
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#endif
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PoolStringArray material_paths_get() const;
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void material_paths_set(const PoolStringArray &array);
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void material_add(const Ref<Material> &value);
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Ref<Material> material_get(const int index);
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void material_set(const int index, const Ref<Material> &value);
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void material_remove(const int index);
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int material_get_num() const;
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void materials_clear();
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void materials_load();
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void ensure_materials_loaded();
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Vector<Variant> materials_get();
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void materials_set(const Vector<Variant> &materials);
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Ref<PropMaterialCache> material_cache_get(const Ref<PropData> &prop);
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void material_cache_unref(const Ref<PropData> &prop);
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Ref<PropMaterialCache> tiled_wall_material_cache_get(const Ref<TiledWallData> &twd);
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void tiled_wall_material_cache_unref(const Ref<TiledWallData> &twd);
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Ref<PropMaterialCache> material_cache_custom_key_get(const uint64_t key);
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void material_cache_custom_key_unref(const uint64_t key);
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Ref<Resource> load_resource(const String &path, const String &type_hint = "");
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private:
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static PropCache *_instance;
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public:
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PropCache();
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~PropCache();
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protected:
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static void _bind_methods();
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StringName _default_prop_material_cache_class;
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2023-01-15 19:12:50 +01:00
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RBMap<uint64_t, Ref<PropMaterialCache>> _material_cache;
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RBMap<uint64_t, Ref<PropMaterialCache>> _tiled_wall_material_cache;
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RBMap<uint64_t, Ref<PropMaterialCache>> _custom_keyed_material_cache;
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2022-03-15 13:29:32 +01:00
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Mutex _material_cache_mutex;
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Mutex _tiled_wall_material_cache_mutex;
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Mutex _custom_keyed_material_cache_mutex;
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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int _texture_flags;
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int _max_atlas_size;
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bool _keep_original_atlases;
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Color _background_color;
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int _margin;
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#endif
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PoolStringArray _material_paths;
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Vector<Ref<Material>> _materials;
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};
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#endif
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