2023-12-18 00:18:53 +01:00
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/*************************************************************************/
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/* ground_clutter_2d_foliage.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-03-15 13:29:32 +01:00
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#include "ground_clutter_2d_foliage.h"
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int GroundClutter2DFoliage::get_texture_count() const {
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return _textures.size();
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}
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Ref<Texture> GroundClutter2DFoliage::get_texture(const int index) {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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return _textures.get(index);
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}
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void GroundClutter2DFoliage::remove_texture(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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}
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void GroundClutter2DFoliage::add_texture(Ref<Texture> texture) {
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_textures.push_back(texture);
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}
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GroundClutter2DFoliage::GroundClutter2DFoliage() {
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}
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GroundClutter2DFoliage::~GroundClutter2DFoliage() {
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_textures.clear();
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}
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void GroundClutter2DFoliage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutter2DFoliage::get_texture_count);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutter2DFoliage::get_texture);
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ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutter2DFoliage::remove_texture);
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ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutter2DFoliage::add_texture);
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}
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