/*************************************************************************/ /* ground_clutter_2d_foliage.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ground_clutter_2d_foliage.h" int GroundClutter2DFoliage::get_texture_count() const { return _textures.size(); } Ref GroundClutter2DFoliage::get_texture(const int index) { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return _textures.get(index); } void GroundClutter2DFoliage::remove_texture(const int index) { ERR_FAIL_INDEX(index, _textures.size()); _textures.remove(index); } void GroundClutter2DFoliage::add_texture(Ref texture) { _textures.push_back(texture); } GroundClutter2DFoliage::GroundClutter2DFoliage() { } GroundClutter2DFoliage::~GroundClutter2DFoliage() { _textures.clear(); } void GroundClutter2DFoliage::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutter2DFoliage::get_texture_count); ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutter2DFoliage::get_texture); ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutter2DFoliage::remove_texture); ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutter2DFoliage::add_texture); }