2022-06-30 13:23:48 +02:00
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#ifndef DATABASE_MANAGER_H
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#define DATABASE_MANAGER_H
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2023-12-17 23:07:28 +01:00
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/*************************************************************************/
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/* database_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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2022-08-17 13:45:14 +02:00
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#include "core/object/reference.h"
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2022-08-17 14:19:55 +02:00
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#include "core/string/ustring.h"
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2022-08-17 13:45:14 +02:00
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#include "core/object/object.h"
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2022-07-05 23:30:14 +02:00
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class Database;
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class DatabaseManager : public Object {
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GDCLASS(DatabaseManager, Object);
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public:
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2022-07-23 13:37:24 +02:00
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//ddb = default database
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Ref<Database> get_ddb();
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void set_ddb(const Ref<Database> &db);
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void add_database(const Ref<Database> &db, bool set_as_default = true);
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void remove_database(const int index, const bool unset_if_default = true);
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Ref<Database> get_database(const int index);
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int get_database_count();
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Vector<Ref<Database>> get_databases();
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Vector<Variant> get_databases_bind();
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2022-12-24 11:45:13 +01:00
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void initialized();
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void load();
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2022-07-23 14:46:05 +02:00
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void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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static DatabaseManager *get_singleton();
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DatabaseManager();
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~DatabaseManager();
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protected:
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Vector<Ref<Database>> _databases;
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Ref<Database> _ddb;
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private:
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static void _bind_methods();
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static DatabaseManager *_instance;
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};
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#endif
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